In the history of computer hardware, some early reduced instruction set computer central processing units (RISC CPUs) used a very similar architectural solution, now called a classic RISC pipeline. Those CPUs were: MIPS, SPARC, Motorola 88000, and later the notional CPU DLX invented for education.

Each of these classic scalar RISC designs fetches and tries to execute one instruction per cycle. The main common concept of each design is a five-stage execution instruction pipeline. During operation, each pipeline stage works on one instruction at a time. Each of these stages consists of a set of flip-flops to hold state, and combinational logic that operates on the outputs of those flip-flops.

The classic five stage RISC pipeline

Instruction fetch The instructions reside in memory that takes one cycle to read. This memory can be dedicated to SRAM, or an Instruction Cache. The term "latency" is used in computer science often and means the time from when an operation starts until it completes. Thus, instruction fetch has a latency of one clock cycle (if using single-cycle SRAM or if the instruction was in the cache). Thus, during the Instruction Fetch stage, a 32-bit instruction is fetched from the instruction memory.

The program counter (PC) is a register that holds the address that is presented to the instruction memory. The address is presented to instruction memory at the start of a cycle. Then during the cycle, the instruction is read out of instruction memory, and at the same time, a calculation is done to determine the next PC. The next PC is calculated by incrementing the PC by 4, and by choosing whether to take that as the next PC or to take the result of a branch/jump calculation as the next PC. Note that in classic RISC, all instructions have the same length. (This is one thing that separates RISC from CISC). In the original RISC designs, the size of an instruction is 4 bytes, so always add 4 to the instruction address, but don't use PC + 4 for the case of a taken branch, jump, or exception (see delayed branches, below). (Note that some modern machines use more complicated algorithms (branch prediction and branch target prediction) to guess the next instruction address.)

Instruction decode Another thing that separates the first RISC machines from earlier CISC machines is that RISC has no microcode. In the case of CISC micro-coded instructions, once fetched from the instruction cache, the instruction bits are shifted down the pipeline, where simple combinational logic in each pipeline stage produces control signals for the datapath directly from the instruction bits. In those CISC designs, very little decoding is done in the stage traditionally called the decode stage. A consequence of this lack of decoding is that more instruction bits have to be used to specify what the instruction does. That leaves fewer bits for things like register indices.

All MIPS, SPARC, and DLX instructions have at most two register inputs. During the decode stage, the indexes of these two registers are identified within the instruction, and the indexes are presented to the register memory, as the address. Thus the two registers named are read from the register file. In the MIPS design, the register file had 32 entries.

At the same time the register file is read, instruction issue logic in this stage determines if the pipeline is ready to execute the instruction in this stage. If not, the issue logic causes both the Instruction Fetch stage and the Decode stage to stall. On a stall cycle, the input flip flops do not accept new bits, thus no new calculations take place during that cycle.

If the instruction decoded is a branch or jump, the target address of the branch or jump is computed in parallel with reading the register file. The branch condition is computed in the following cycle (after the register file is read), and if the branch is taken or if the instruction is a jump, the PC in the first stage is assigned the branch target, rather than the incremented PC that has been computed. Some architectures made use of the Arithmetic logic unit (ALU) in the Execute stage, at the cost of slightly decreased instruction throughput.

The decode stage ended up with quite a lot of hardware: MIPS has the possibility of branching if two registers are equal, so a 32-bit-wide AND tree runs in series after the register file read, making a very long critical path through this stage (which means fewer cycles per second). Also, the branch target computation generally required a 16 bit add and a 14 bit incrementer. Resolving the branch in the decode stage made it possible to have just a single-cycle branch mis-predict penalty. Since branches were very often taken (and thus mis-predicted), it was very important to keep this penalty low.

Execute The Execute stage is where the actual computation occurs. Typically this stage consists of an ALU, and also a bit shifter. It may also include a multiple cycle multiplier and divider.

The ALU is responsible for performing Boolean operations (and, or, not, nand, nor, xor, xnor) and also for performing integer addition and subtraction. Besides the result, the ALU typically provides status bits such as whether or not the result was 0, or if an overflow occurred.

The bit shifter is responsible for shift and rotations.

Instructions on these simple RISC machines can be divided into three latency classes according to the type of the operation:

Register-Register Operation (Single-cycle latency): Add, subtract, compare, and logical operations. During the execute stage, the two arguments were fed to a simple ALU, which generated the result by the end of the execute stage. Memory Reference (Two-cycle latency). All loads from memory. During the execute stage, the ALU added the two arguments (a register and a constant offset) to produce a virtual address by the end of the cycle. Multi-cycle Instructions (Many cycle latency). Integer multiply and divide and all floating-point operations. During the execute stage, the operands to these operations were fed to the multi-cycle multiply/divide unit. The rest of the pipeline was free to continue execution while the multiply/divide unit did its work. To avoid complicating the writeback stage and issue logic, multicycle instruction wrote their results to a separate set of registers.

Memory access

If data memory needs to be accessed, it is done in this stage.

During this stage, single cycle latency instructions simply have their results forwarded to the next stage. This forwarding ensures that both one and two cycle instructions always write their results in the same stage of the pipeline so that just one write port to the register file can be used, and it is always available.

For direct mapped and virtually tagged data caching, the simplest by far of the numerous data cache organizations, two SRAMs are used, one storing data and the other storing tags.

Writeback

During this stage, both single cycle and two cycle instructions write their results into the register file. Note that two different stages are accessing the register file at the same time—the decode stage is reading two source registers, at the same time that the writeback stage is writing a previous instruction's destination register. On real silicon, this can be a hazard (see below for more on hazards). That is because one of the source registers being read in decode might be the same as the destination register being written in writeback. When that happens, then the same memory cells in the register file are being both read and written the same time. On silicon, many implementations of memory cells will not operate correctly when read and written at the same time.

Hazards

Hennessy and Patterson coined the term hazard for situations where instructions in a pipeline would produce wrong answers.

Structural hazards

Structural hazards occur when two instructions might attempt to use the same resources at the same time. Classic RISC pipelines avoided these hazards by replicating hardware. In particular, branch instructions could have used the ALU to compute the target address of the branch. If the ALU were used in the decode stage for that purpose, an ALU instruction followed by a branch would have seen both instructions attempt to use the ALU simultaneously. It is simple to resolve this conflict by designing a specialized branch target adder into the decode stage.

Data hazards

Data hazards occur when an instruction, scheduled blindly, would attempt to use data before the data is available in the register file.

In the classic RISC pipeline, Data hazards are avoided in one of two ways:

Solution A. Bypassing

Bypassing is also known as operand forwarding.

Suppose the CPU is executing the following piece of code: SUB r3,r4 -> r10 ; Writes r3 - r4 to r10 AND r10,r3 -> r11 ; Writes r10 & r3 to r11 The instruction fetch and decode stages send the second instruction one cycle after the first. They flow down the pipeline as shown in this diagram:

In a naive pipeline, without hazard consideration, the data hazard progresses as follows:

In cycle 3, the SUB instruction calculates the new value for r10. In the same cycle, the AND operation is decoded, and the value of r10 is fetched from the register file. However, the SUB instruction has not yet written its result to r10. Write-back of this normally occurs in cycle 5 (green box). Therefore, the value read from the register file and passed to the ALU (in the Execute stage of the AND operation, red box) is incorrect.

Instead, we must pass the data that was computed by SUB back to the Execute stage (i.e. to the red circle in the diagram) of the AND operation before it is normally written-back. The solution to this problem is a pair of bypass multiplexers. These multiplexers sit at the end of the decode stage, and their flopped outputs are the inputs to the ALU. Each multiplexer selects between: A register file read port (i.e. the output of the decode stage, as in the naive pipeline): arrow The current register pipeline of the ALU (to bypass by one stage): arrow The current register pipeline of the access stage (which is either a loaded value or a forwarded ALU result, this provides bypassing of two stages): arrow. Note that this requires the data to be passed backwards in time by one cycle. If this occurs, a bubble must be inserted to stall the AND operation until the data is ready.

Decode stage logic compares the registers written by instructions in the execute and access stages of the pipeline to the registers read by the instruction in the decode stage, and cause the multiplexers to select the most recent data. These bypass multiplexers make it possible for the pipeline to execute simple instructions with just the latency of the ALU, the multiplexer, and a flip-flop. Without the multiplexers, the latency of writing and then reading the register file would have to be included in the latency of these instructions.

Note that the data can only be passed forward in time - the data cannot be bypassed back to an earlier stage if it has not been processed yet. In the case above, the data is passed forward (by the time the AND is ready for the register in the ALU, the SUB has already computed it).

Solution B. Pipeline interlock

However, consider the following instructions: LD adr -> r10 AND r10,r3 -> r11