Absolute Power is an open-ended, science fiction play-by-mail (PBM) game.
History and development Silver Dreamer was the game's first publisher. The game launched in 1996. By 2000, Jade Enterprises was publishing the game.Hayward 2000. p. 4. It was mixed-moderated and open-ended.Parsler 1998. p. 19. Nicky Palmer thought the game a mix between Where Lies the Power and En Garde.Palmer 1996. p. 41.
By 2002, the publisher had revised the game to Absolute Power 2.Wasden 1996. p. 10. It was then published by Alan Crump of Silver Dreamer.
Gameplay Absolute Power was a science fiction PBM power game.Wasden 1996. p. 4. Players roleplayed a noble family on a set of alien worlds. These worlds were called Capitol, Dentribe, Gaiea, Sahara, and Wisdom. Each turn encompassed one year of game time.
Nicky Palmer used Absolute Power as an example of the type of play that can only be found in PBM, with a player developing and cultivating a religious group (during gameplay) to combat a well-entrenched power group.Palmer 1996. p. 3.
Reception Jeremy Wasden reviewed the game in the September–October 1996 issue of Flagship. He stated, "The game is deep and well-balanced. The options and the ways to achieve power are limitless."Wasden 1996. p. 8. He highly recommended the game.
See also List of play-by-mail games
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