Smuggler's Run is a computer-moderated, open-ended play-by-mail game that was published by Distant Vistas in the 1990s. Players role-played an alien character with a customizable spaceship. The goal was to maximize wealth, dueling skill, and reputation as a Pirate.
History and development Smuggler's Run was a play-by-mail space opera. The game was computer-moderated and open-ended.Rodgers 1995. p. 9.Mitchell 1998. p. 7. It was published by Distant Vistas as their first game.Ayers 1995. p. 4. According to the publisher, game design took four years.Rodgers 1994. p. 73. The game was designed for single players. By 1998, game enrollment had dropped to 15–20 players and the publisher was offering the game for free.
Gameplay Players role-played an alien character with a spaceship. Alien races included "Ten'an, Zephyr, Brogian, Piil, Rhesian, Gecko, [and] Mechbot[s]", each with different skill and attribute levels. Player skills were customizable during setup.Rodgers 1995. p. 6.
The aim was to maximize wealth, dueling skill, and "become the meanest, most feared pirate in the Galaxy". Non-player characters included the ship's crew, merchants, and others—both respectable and nefarious. Other players could also be encountered.
Starships had various features which could be improved. These included the cargo bay, ship's computer, hull, engine, laser, sensors, and shields.Ayers 1995. p. 5.
Reception Don Ayers reviewed the game in the January–February 1995 issue of Flagship. He provided a positive review, calling it a "fun" game, noting ease of entry for newcomers, quality of game products, and accessible gamemaster.
See also List of play-by-mail games
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