Galactic Power is a closed-end, play-by-mail game. It was published by Vigard Simulations.

History and development Galactic Power was published by Vigard Simulations.Fuson 1985. p. 25. The publisher cancelled pending release of a Vietnam PBM game in 1984 to focus on Galactic Power.Flagship Editors 1984. p. 40. Vigard Simulations placed a game advertisement in the September–October 1984 issue of Paper Mayhem. The game is closed-ended.Wieck 1990. p. 23.

Gameplay Galactic Power was a space-based game of expansion and conquest. Sixteen players began on a home world with some ships and funds.Fuson 1985. pp. 25–26. Players could customize their ships.Sheldon 1986. p. 9.

Gameplay occurred on an 11 × 14 hex map with 230 star systems.Fuson 1985. p. 26. Games lasted 25 turns. The purpose was to control the most systems that generated wealth, or Monetary Units (MUs).

Reception Guy Fuson reviewed the game in the Summer 1985 issue of Flagship, following the game's playtest period. He stated that "I can recommend Galactic Power to players who enjoy empire building and diplomacy but do not have the time for more involved games such as Beyond The Stellar Empire or Empyrean Challenge. D. S. Ross and Vigard Simulations have produced a quality product and interested players should feel confident of getting their money's worth."Fuson 1985. p. 27. Alexander Sheldon reviewed the game in the January–February 1986 issue of Paper Mayhem He stated that it was "enjoyable" and that it "is a deceptively simple game, with enough complexity to appeal" to experienced players. Stewart Wieck reviewed the game in the June–July 1990 issue of White Wolf. He rated the game at 3 of 5 points for Materials and 4 of 5 points for Moderation, Strategy, and Diplomacy. He rated it overall at 4 of 5 points.Wieck 1990. p. 24.

See also List of play-by-mail games

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