Soul Reaver 2 is a 2001 action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. It is a sequel to Legacy of Kain: Soul Reaver and the third game in the Legacy of Kain series. Originally developed as a PlayStation and Dreamcast project, it was reworked into a PlayStation 2 and Windows title in early production. Soul Reaver 2 was followed by two sequels, Blood Omen 2 and Legacy of Kain: Defiance, in 2002 and 2003.

The game continues the adventures of the vampire-turned-wraith Raziel, the protagonist of Soul Reaver. Though Raziel initially seeks to exact revenge on Kain, his murderer and former master, this objective is superseded by a higher quest for knowledge and a desire for freedom, as he finds himself manipulated by those he encounters and begins to learn more about his former life as a human. Traveling through history, he gradually exposes the truth behind his own past and destiny, as he uncovers the history of Nosgoth.

Hoping to deliver a more story-focused, cinematic experience than Soul Reaver, Crystal Dynamics researched time travel fiction, theology, and the works of Joseph Campbell when creating Soul Reaver 2s narrative. Critics praised the game for its involved storyline, visuals and puzzles, but criticized it for lacking replay value and ending without a definite resolution. Its developers felt the final product fell short of their ambitions, but it performed well commercially, and was included on Sony's "Greatest Hits" list.

A remastered version of Soul Reaver 2 and its predecessor were released on December 10, 2024 as Legacy of Kain: Soul Reaver 1 & 2 Remastered.

Gameplay

Soul Reaver 2 is a single-player action-adventure game. The player controls Raziel, a ghostly "ex-vampire", from a third-person perspective. Gameplay, which is based on the original Soul Reaver, prompts the player to shift between two planes of existence—the material and spectral realms—to progress. The material realm represents the physical, living world, whereas the spectral realm is a warped mirror of this environment. In the spectral realm, the player cannot manipulate objects and weapons, and water is insubstantial. Raziel's health slowly regenerates in the spectral world, whereas it gradually depletes in the material realm. If Raziel runs out of health in the material world, he is shunted into the spectral realm, and if killed in this plane, he returns to the nearest checkpoint. Save points enable players to record their progress and continue their game.

Raziel retains most of the powers he possessed in the previous game, such as the abilities to glide, climb walls, fire bolts of telekinetic energy, and swim. To sustain his strength and travel between the planes, he must devour souls; this is typically accomplished by defeating enemies. The game's combat consists of a hack and slash system, entailing the use of combinations of attacks before executing a finishing move. Human enemies exist only in the material world, and include mercenaries, demon hunters, and the Sarafan, a monastic order of vampire hunters; other material creatures include dogs, thralls, and mutants. Sluagh are enemies who exclusively inhabit the spirit world, whereas cross-planar beings such as demons and shades can pursue the player between both realms. Enemies leave behind souls when killed, which replenish Raziel's health once consumed.

The player's primary weapon is a ghostly version of the Soul Reaver sword, referred to as the wraith-blade. The wraith-blade is symbiotically bound to Raziel, and can be summoned or dismissed at any time in the material world, but, if overused, the sword can turn against Raziel, siphoning his health. Other weapons include claws, swords and spears. As the game progresses, the player encounters magical forges which imbue the wraith-blade with elemental powers associated with darkness, light, air, and fire. These enhancements have various uses, but are only available in the material realm. If Raziel shifts, he loses his active elemental imbuement, and must re-forge the blade at locations scattered throughout the game world.

Plot Setting

Soul Reaver 2 is set in Nosgoth, a fictional land with fantasy aspects. In the first game in the series, Blood Omen: Legacy of Kain, the vampire Kain embarks on a journey to restore the Pillars of Nosgoth—nine supernatural edifices which are inextricably tied to the health of the land, but become corrupted.Raziel: The Pillars are still standing in this time? / Moebius: Yes, Raziel - they are the embodiment of the divine force which preserves the life of our world. We who serve the Pillars maintain their delicate balance - and Kain is destined to be the fulcrum upon which that balance turns. I believe you have already endured the wasteland wrought by his terrible, selfish decision. Kain's very existence is a cancer upon this world. As long as he lives, all of Nosgoth is in peril. Raziel: Shall I show you the same mercy you showed the rest of the Circle, then? You blithely murdered them to restore their Pillars, yet your hand faltered when it came to the final sacrifice. What makes you exempt, Kain? You're merely the last man standing. Why condemn me for simply carrying out what you hadn't the courage to do yourself? During his adventure, Moebius, a manipulative sorcerer, tricks Kain into orchestrating the destruction of the vampire race: Kain is left the last surviving vampire in Nosgoth.Kain: In my youth, I witnessed William's rise to power, and his transformation into the 'Nemesis' who laid waste to Nosgoth. / Raziel: Keep your distance, Kain. / Kain: Years later, I stumble upon a chance to journey back in history, unaware that the entire affair has been carefully orchestrated by Moebius. In my wisdom, I seize this opportunity to murder the young king before he can ravage Nosgoth... and thereby provide the catalyst Moebius needs to ignite a genocidal war against our race. / Raziel: I warn you – no further! / Kain: This one reckless act unravels the skein of history. The Nemesis never becomes the Nemesis; William dies a martyred saint. I, the vampire assassin, become the author of my own species' extinction. And Moebius profits from it all. I destroyed a tyrant only to create one far worse. After restoring eight of the Pillars, Kain discovers that he would need to sacrifice his own life to restore the final corrupt one. Realizing that his death would ensure the annihilation of his species, he refuses to kill himself. This triggers the Pillars' collapse, and dooms the world to eternal decay, but enables Kain to live on and revive the vampire race.Kain: Thirty years hence, I am presented with a dilemma – let's call it a two-sided coin. If the coin falls one way, I sacrifice myself and thus restore the Pillars. But as the last surviving vampire in Nosgoth, this would mean the annihilation of our species. Moebius made sure of that. If the coin lands on the reverse, I refuse the sacrifice and thus doom the Pillars to an eternity of collapse. Either way, the game is rigged.

By the time of Soul Reaver, 1500 years later, Kain is a despotic emperor, his vampires dominate the land, and Nosgoth hinges on the brink of collapse.Raziel: I emerged... and for the first time beheld Nosgoth in its former glory. The land overflowed with abundant life and vitality. And I knew with certainty then that the world I had left behind was nothing more than the corpse of Nosgoth – a lifeless husk, bled dry by the corruption of Kain's parasitic empire. This was the fragile world Kain sacrificed to preserve his own petty life and ambition, heedless of the profound cost. The sight only deepened my resolve... I sensed that the Pillars lay to the northwest – if Kain truly waited to confront me there, I would not disappoint him... The Elder God, a demiurge-like entity, lurks beneath Nosgoth and controls the cycle of reincarnation; the vampires, whose biological immortality opposes his doctrine, are his enemies.The Elder God: These are the fathomless truths, Raziel: the agony of birth and death and rebirth – this is the Wheel of Fate, the purifying cycle which sustains all life. Vampires are an abomination, a plague which leeches this land of its spiritual strength. They obstruct the flow of life and death – their souls stagnate in their wretched corpses. But the Wheel must turn; Death is inexorable and cannot be denied. Your destiny is irresistible, Raziel – you are my soul reaver, the scourge of the vampires, reaper of their apostate souls. Remain steadfast. End the vampires' parasitic curse, and restore Nosgoth. Kain's blood belongs on your hands. In Soul Reaver, Raziel—Kain's lieutenant—is executed by Kain, but The Elder God resurrects him and encourages him to exact revenge.Raziel: Indebted? You would have me show gratitude for a 'gift' I didn't ask to be bestowed? Do you forget that you forced me to inhabit this vile carcass – / Elder God: – I restored you to yourself, Raziel. It was Kain who destroyed you. The very enemy you have just let slip through your grasp. Do not fail me, my servant... Traversing the wasteland and murdering the vampires, Raziel confronts Kain, who attacks him with the Soul Reaver sword, imbued with a spirit which absorbs its victims' souls. The Soul Reaver shatters when it strikes Raziel, and the blade's spirit binds itself to his arm.Raziel: And here I discovered the source of the displacement – the Soul Reaver itself, laid out like a holy relic... And broken, apparently in the battle between William and Kain. I had not thought such a thing was possible... Until, of course, Kain shattered the blade against me when he tried to strike me down. Thus the captive spirit inhabiting the Reaver was released – and binding itself to me, became my symbiotic weapon. His motives still mysterious, Kain lures Raziel through a time portal into Nosgoth's past.