is a Japanese video game designer working for Nintendo. He was involved as a level designer in the development of numerous games in the Super Mario and The Legend of Zelda series. Speaking about his work on the action-adventure The Legend of Zelda: Link's Awakening, he specified his contributions as the conception of routes, the placement of enemies and the creation of environments. Yamamura's level design philosophy takes into account experienced players skipping areas, with him stressing "the importance of omission and its effects". A regular visitor of amusement arcades, he collects used circuit boards. He is also referred to by the nickname . In 2006, his work on the map and level design of New Super Mario Bros. was nominated for the National Academy of Video Game Trade Reviewers Award in the category "Game Design". The pigeon character Yamamura that debuted in the platform game Super Mario Maker is named after Yasuhisa Yamamura.
Ludography Year Title Role 1985 Soccer 1987 Zelda II: The Adventure of Link Director Yume Kōjō: Doki Doki Panic Course design 1988 Super Mario Bros. 2 1991 The Legend of Zelda: A Link to the Past Assistant director 1993 The Legend of Zelda: Link's Awakening Dungeon design 1995 Yoshi's Island Course design 1996 Super Mario 64 Course director 1997 Star Fox 64 Course design 2001 Super Mario World: Super Mario Advance 2 Map director 2002 Yoshi's Island: Super Mario Advance 3 2003 Super Mario Advance 4: Super Mario Bros. 3 2005 Yoshi Touch & Go Map & level design2006 Yoshi's Island DS Supervisor New Super Mario Bros. Map & level design 2009 New Super Mario Bros. Wii 2012 New Super Mario Bros. ULevel design2013 New Super Luigi U The Legend of Zelda: A Link Between Worlds Field planning 2015 Super Mario Maker Artbook design 2016 Super Mario Maker for Nintendo 3DS Level design lead 2019 Super Mario Maker 2 Game design 2023 Super Mario Bros. Wonder Course level design
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