Rec Room was a virtual reality online game platform developed by Rec Room Inc. (formerly known as Against Gravity Corp.). The game was available on various platforms, including the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, and Meta Quest. Various unofficial fan servers have since been created using most of the game's original assets. There have been no official sequels for the game as of 2026.

Rec Room was a platform that made up a collection of player made games, also known as Rooms. These Rooms mainly consisted of player-made games, but those created by the company themselves were referred to as "Rec Room Originals" or "RROs". These rooms could be accessed by selecting them using an in-game game discovery menu, or by walking through "room doors" found in other rooms, as well as joining through invitations sent by in-game friends.

On June 1, 2026, following financial issues within the Rec Room Inc. company, Rec Room officially ceased operations and shut down all game servers.

Gameplay Virtual reality support Rec Room supported optional virtual reality (VR) gameplay across compatible devices, including headsets from Meta, Pico 4, and Steam VR platforms. In virtual reality mode, players interacted with the environment using motion controllers, enabling object manipulation and spatial movement. A non-VR mode known as "screen mode" was also available, allowing access to the game without needing a headset through a PC or PS4, and was later expanded to iOS, PS5, Xbox, Nintendo Switch, and Android.

In VR mode, players could explore the in-game space within the confines of their physical floor space, while roaming further in-game by using the controllers. Players could "teleport" a short distance, and likely experience no virtual reality sickness, or could "walk" smoothly with the thumbstick, although this posed a higher risk of motion sickness.

Orientation & Dorm Room When loading into the game for the first time, new players would start in Orientation, a place where they would be introduced to the game's basic mechanics and given their virtual watch. After going through orientation, players would start in their Dorm Room any time they loaded into the game.The Dorm Room was a small private room with a flexible dummy that players could punch, a whiteboard that players could draw on, and a mirror. Players could change their outfit and appearance via buttons on the side of the mirror, which could also be used to access the in-game shop to buy more outfit items.

Players could leave their Dorm Room by either interacting with a door, which would load them into the Rec Center, or could choose a room to go to from their watch menu. The watch menu had a list of rooms sorted by their genres and types. Players could also use a search bar to search up a specific room to play.

Public Rooms & Social Interaction In the Rec Center, players could interact with other players, join Rec Room Original rooms through doors, or play minigames like darts, or throwing basketballs into hoops. The Rec Center would occasionally be updated during events with decorations and sometimes usable or responsive components.

All rooms joined by a player were public by default, but players could also create a private instance of any room, or join other private rooms (if invited).

In all rooms, players could interact with other players in real time through voice and text chat, (though players under the age of 13 on "Junior" accounts could not use either) and interact using their hands and movement of their body.

Rec Room had many social features, all accessible through the watch menu, but often had accompanying gestures. For example, players could choose to friend another player with a handshake. Players could also invite, mute, or report other players, as well as block with a 'talk to the hand' gesture, "cheer" them for various reasons with a thumbs up, or form a party with other players to travel between rooms together with a fist bump.

By playing, players could earn experience, and eventually level up, receiving a gift box and an increase to the indicator next to their username showing their level. Levels were originally capped at 50, but were later increased to 87.

User generated content When Rec Room was first released, no creation system existed for players. All playable games were made by the developer team and released as Rec Room Originals. Shortly after the game's release, the 3D Pen was added, resembling a large, red, chunky hot glue gun with the ability to draw in 3D space, creating movable objects primarily meant for playing Charades. Rec Room later introduced the Sandbox Machine, a stationary arcade cabinet style machine with a simple UI, which could spawn objects such as weapons, sports props, and furniture.

On September 14th, 2017, Rec Room released Custom Rooms, allowing players to create and privately host their rooms, or publish them for others to join, replacing the previous "private games" menu.

On October 2nd, 2017, Rec Room released the "Maker Pen", a tool that could create a wider variety of shapes, use more colors, and utilize functions like the Clone tool. It retained the same 3D model as the 3D Pen, but had a blue-colored body and an orange "glue stick", unlike the 3D pen's red colors. This early version of the Maker Pen featured very few tools and functions relative to later versions. At this point, creations with the Maker Pen could not be saved, but on December 14, 2017, Saved Rooms Alpha released, allowing players to save (and restore) rooms in their current state.

Players were limited to a maximum amount of objects they could create in a given room, represented by an "Ink" limit. Each item and shape would have a different Ink cost based on the average computation required to display it, to ensure rooms would all run well on most hardware, without crashing players' games. Ink values for objects could be decreased by setting them to "Decoration" mode, where they could not be interacted with by players and had no physics. The "glue stick" in the Maker Pen would reduce in size based on how much ink was used in the current room.

Circuits V1 On Feb 15th, 2018, Rec Room introduced the Circuits V1 system in the Maker Pen.

This system was developed mainly from 2018 to 2021, and worked with a system of wires. In the code, events ran constantly. An integer value was assigned to each event which could be changed by wiring, and when an event occurred, an integer would send to the next chip.

As a chip would detect a change in integer value at the input, it would be able to send output to the next chip. Players were assigned player IDs, which served as the primary form of integer input in order to keep track of players.

Circuits V2

In 2021, Rec Room introduced a more feature-rich version of the circuit system called Circuits V2 (often abbreviated "CV2"), a visual programming language. CV2 chips had a different design than Circuits V1, with gray rectangular chips with ports on either side, where each port represented a different kind of input or output. Circuits V1 continued existing alongside CV2.

The most common types of ports in CV2 included an orange arrow-shaped port, (an "input exec" port), triggered by an exec signal sent from another chip, and multiple colored rectangular ports; a blue port representing a floating-point, a green port representing an integer value, and a purple port representing a string or text input.

When an event was triggered, input ports wired to that event would have their data updated, either locally or globally. The code would then be accessible as an output connectable to another input. For example, an If statement triggered by another condition could send an exec signal to another chip in order to trigger a delay timer, only when the condition was true.

CV2 was intended to be a less buggy, easier to understand, and more powerful system than Circuits V1. CV2 was actively in development until the game's shutdown announcement.

Rec Room Studio

On September 23, 2022, Rec Room announced Rec Room Studio at Rec Con 2022. This was a partnership between Rec Room and game engine Unity in order to bring professional-level tools into Rec Room creation.

Rec Room Studio's access was gradually rolled out starting in 2023, with it at first only being accessible to handpicked creators, and later to those who met minimum requirements and had Rec Room Plus, before opening access by November 13, 2024 to anyone who met the following requirements:

Player level of 20+ One or more published rooms Good moderation history No bans of 7 or fewer days within the last 90 days No bans of 8+ days in the last 2 years No violations of the Creator Code of Conduct

Rooms in Rec Room could be opened up as a scene within Unity using Rec Room Studio. It could then be edited with Unity tools, and allowed users to import assets and textures, custom sound, and custom animations, as well as utilize Unity's Terrain Editor and Unity ProBuilder. The game could then be uploaded to Rec Room and published, provided it passed an automated scan for inappropriate content. Creating an invention within Rec Room Studio rooms would also require passing moderation before the invention could be created.

Later, in 2024, Rec Room dropped the Rec Room Plus requirement from Rec Room Studio, making it free for everyone.

Rooms 2.0

Rooms 2.0 (abbreviated as R2) was introduced on October 10 at Rec Con 2023 and was made the default room system on April 14, 2025. It was an updated version of the original rooms system, intended to improve performance and creator abilities. Rooms 2.0 had new features, such as the removal of the ink limit, (though CV2 chips were still limited) expanded compatibility with Rec Room studio, in-room monetization changes, as well as hierarchical building and compound objects, which allowed for nesting of objects, improving organization and performance in projects. CV1 could not be used in Rooms 2.0 rooms.

Both Rec Room Studio and CV2 were supported in Rooms 2.0, but CV1 and some other features which were part of Rooms 1.0, such as certain props, were not available.

Rec Room later made Rooms 1.0 the default mode again, with players celebrating under the announcement. Rooms 2.0 remained an option for players. They previously stated that Rooms 2.0 "didn’t land like we needed it to." Multiple features of Rooms 2.0 were moved to Rooms 1.0, such as unlimited ink, room offers, inventory items, and Rooms 2.0 circuit components.

Creative programs Rec Room had a variety of creative programs in-game and on its Discord server, and published tutorial articles and videos online to encourage room creation within Rec Room. This included creative classes. A player could apply to teach a class, and if accepted, they could create a classroom and allow students to enlist.

Maker Pen classes could teach many subjects, with the most common being Rooms 2.0, building, circuiteering, and Rec Room Studio. Incentives for teaching a class included maker pen skins, and a gown avatar item, which was colored based on how many hours an individual had spent teaching, in purple for 10 hours, orange for 20, and green for 30. Taking a class could lead to the receiving of an in-game green graduation gown, with a different design from the green teacher gown.

All classes had to be part of the Creator Hub, which was organized through Discord. Qualifications to start a class included minimum hourly totals and overall meeting quantities, and for teachers of a Rec Room Studio class, previously published quality content and access to a PC capable of running Unity with access to Rec Room Studio, as well as recording, streaming, and uploading video capabilities. Classes were limited to 3 teachers for those with under 50 hours of prior teaching, and 4 teachers with over 50.