The Assassin's Quest is a play-by-mail game that was published by De Jager & Co.

History and development The game was published by De Jager & Co. of Canada.Orzoff 1981. p. 11. By 1983, due to challenges with the game, Emprise Games acquired the publication rights.Editors 1983. p. 8.

Gameplay The Assassin's Quest was a ship combat game with 30 players set in a 3D universe, in which each player has a target player to hunt and an assassin player to be hunted by. The purpose was to destroy identified enemy ships using a player's starting fleet and assigned allies.Levin 1981. p. 8. Alliances were set up in "Triads" of three players each, which included a player's three target triads, three "assassin" triads (gunning for the player), and three neutral triads. Game elements to be managed were movement, sensors, weapons (comprising Lasers, Impulsars, and Depolarizers), mines, shields, energy, and other factors.Levin 1981. pp. 8, 10.

Reception David Bolduc reviewed The Assassin's Quest in The Space Gamer No. 33.Bolduc 1980. pp. 14–15. Bolduc commented that "The Assassin's Quest is both difficult and unusual, but well worth the money for a player who's looking for a thrill."

See also List of play-by-mail games

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