Ubisoft is a French video game publisher headquartered in Montreuil, founded in March 1986 by the Guillemot brothers. Since its establishment, Ubisoft has become one of the largest video game publishers, and it has the largest in-house development team, with more than 20,000 employees working in over 45 studios as of May 2021.

While Ubisoft set up many in-house studios itself, such as Ubisoft Paris, Ubisoft Montpellier, Ubisoft Montreal, and Ubisoft Toronto, the company also acquired several studios, such as Massive Entertainment, Red Storm Entertainment, Reflections Interactive, and FreeStyleGames. Ubisoft's studios often cooperate with each other in their projects, sharing different development duties. Assassin's Creed Unity, released in 2014, saw ten studios worldwide work together.

Since 2026, Ubisoft operates its studios under its Creative Houses divisions, which house multiple studios working on a set of the company's gaming brands.

Vantage Studios Vantage Studios is a subsidiary of Ubisoft dedicated to the Assassin's Creed, Far Cry and Tom Clancy's Rainbow Six series. It consists of the main development teams of the three series and is intended to be the first "creative house" in Ubisoft's restructuring.

Ubisoft Barcelona

Ubisoft Barcelona was founded in 1998 and is based in Barcelona, Spain. The team's early focus laid on racing games, until their focus shifted to develop casual games such as Your Shape for Wii. The Barcelona studio also served as a support studio, working on titles such as Tom Clancy's Rainbow Six Siege and Rayman Raving Rabbids. The studio also worked with Red Storm Entertainment on Star Trek: Bridge Crew.

Ubisoft Montreal

Ubisoft Montreal is Ubisoft's largest in-house development studio, as well as the largest development studio worldwide with more than 4,000 employees. Founded in 1997 in Montreal, Quebec, the studio started with only 50 employees. 25 of these came from Ubisoft's headquarters in France, while the rest were new recruits. Yannis Mallat is the company's studio head. While the company originally focused their work on licensed family-friendly titles, the team achieved breakthrough success through the release of two new titles: Prince of Persia: The Sands of Time and Tom Clancy's Splinter Cell.

Following this success, they shifted their focus onto developing AAA titles. The company developed Far Cry 2 and the subsequent Far Cry sequels, became involved in the Tom Clancy's Rainbow Six series since Vegas and has become the lead developer of Ubisoft's most successful franchise, Assassin's Creed, since the franchise's inception. The studio was also involved in creating new intellectual properties, such as For Honor, Watch Dogs, and Hyper Scape. Ubisoft Montreal has more than 4,000 employees as of May 2021.

Ubisoft Quebec

Ubisoft Quebec was founded by Ubisoft in 2005 in Quebec City, Quebec. The studio was set out to provide assistance to Ubisoft's main studios, and it also participated in the development of downloadable content for the Assassin's Creed series, such as Tyranny of King Washington for Assassin's Creed III, and Freedom Cry for Assassin's Creed IV: Black Flag. On 3 November 2010, Ubisoft announced that it had acquired Longtail Studios Quebec, a studio of New York City-based Longtail Studios, itself founded in 2003 by Ubisoft co-founder Gérard Guillemot. As a result, 48 of the studio's staff were moved to Ubisoft's existing Ubisoft Quebec operations. The division's director, Andreas Mollman, resigned, and 5–6 employees were laid off.

The Quebec studio worked on Marvel Avengers: Battle for Earth, a Kinect title released in 2012, and became the lead developer for Assassin's Creed Syndicate in 2015, replacing the Montreal studio. It would be the first time the Quebec studio changed its role from a support studio to a lead developer of a AAA game. The studio has more than 500 employees. The company also served as the lead developer for Assassin's Creed Odyssey (2018), Immortals Fenyx Rising (2020), and Assassin's Creed Shadows (2025). Ubisoft Quebec has more than 500 employees as of May 2021.

Ubisoft Saguenay Ubisoft Saguenay, in Chicoutimi, Quebec, was announced in September 2017 and opened in February 2018 with 20 employees led by Jimmy Boulianne. The studio will be used to support online and connectivity components for Ubisoft's games. Ubisoft Saguenay has 75 employees as of May 2021.

Ubisoft Sherbrooke Ubisoft Sherbrooke was founded in November 2021 in Sherbrooke, Quebec. The studio will co-develop Ubisoft's main franchises. In September 2022, it was announced that Ubisoft Sherbrooke will co-develop new installments of the Assassin's Creed franchise.

Ubisoft Sofia Ubisoft Sofia was founded in 2006 in Sofia, Bulgaria. The studio works as a co-development studio and has led the development of Assassin's Creed III: Liberation and Assassin's Creed Rogue. They developed two games in the Chessmaster series: Chessmaster: The Art of Learning (DS, PSP) and Chessmaster Live.

Massive Entertainment Massive Entertainment, named after the studio, is a creative house structure of Ubisoft dedicated to deliver competitive and co-op shooters Tom Clancy's Ghost Recon, Tom Clancy's The Division and Tom Clancy's Splinter Cell series. It consists of the main development teams of the three series

Ubisoft Paris Ubisoft Paris was founded in 1992 in Montreuil, France, and was the first in-house studio for Ubisoft. Ubisoft Paris worked on several early Rayman games as well as one of its spin-offs, Rayman Raving Rabbids 2. It became the core developer of the Tom Clancy's Ghost Recon series and the Just Dance series, one of the most successful rhythm games in the market. The studio's latest work was Mario + Rabbids Sparks of Hope. The studio was assigned to work on Wild on the PlayStation 5 for Sony Interactive Entertainment in place of Michel Ancel's Wild Sheep Studio, but development was stalled due to internal conflicts and unsatisfactory performance. Ubisoft Paris has more than 700 employees as of May 2021.

Massive Entertainment

Massive Entertainment was founded in 1997 in Ronneby, Sweden. Formerly a subsidiary of Vivendi Universal Games, Massive has placed most of its focus on developing real-time strategy games like Ground Control and World in Conflict. It was acquired by Ubisoft in March 2008. Following the acquisition, Massive Entertainment worked on Uplay, Ubisoft's digital distribution platform, and developed Just Dance Now. The company also developed the Snowdrop engine, and used it in Tom Clancy's The Division and its sequel, The Division 2, as well as developing video games based on the Avatar film series, which ended up being Avatar: Frontiers of Pandora and Star Wars franchise; which ended up being Star Wars Outlaws.

Ubisoft Toronto

Ubisoft Toronto was founded by Ubisoft in May 2010 in Toronto, Ontario. The studio opening can be credited to the success of the Montreal studio, which encouraged Ubisoft to continue its expansion in Canada. The team at Toronto are mostly employees from the Montreal studio who had worked on Tom Clancy's Splinter Cell: Conviction. The studio then took the lead role in developing Tom Clancy's Splinter Cell game, as the then studio head Jade Raymond thought that it is Ubisoft's most iconic franchise and can help the studio to expand and recruit. Their debut game, Tom Clancy's Splinter Cell: Blacklist, received critical acclaim upon release.

The studio continued to contribute to other Ubisoft's project, including Far Cry 4 and Assassin's Creed Unity. Raymond departed the studio and formed Motive Studios in 2015. Clint Hocking, the director of Far Cry 2, worked in the Toronto studio. The studio also served as the lead developer for Starlink: Battle for Atlas, a toys-to-life game, and Watch Dogs: Legion, which was directed by Hocking. It also replaced the Montreal studio as the lead developer for Far Cry 6.

Ubisoft Montreal

Creative House 3 Creative House 3 is a structure of Ubisoft dedicated to make "select, sharp Live experiences" such as Brawlhalla, For Honor, Riders Republic, Skull and Bones and The Crew. It consists of the main development teams supporting those games and developing future experiences

Blue Mammoth Games Blue Mammoth Games, based in Atlanta, Georgia, was founded by Lincoln Hamilton and Matt Woomer in 2009. In October 2012, Xaviant, another Atlanta-based developer, acquired a 50% stake in the company. In November 2017, Blue Mammoth announced that a new studio, located in Amsterdam, Netherlands, would be opened to hire 25 people. The studio was opened in January 2018. Blue Mammoth was acquired by Ubisoft on 1 March 2018. The company's primary product is Brawlhalla.

Ubisoft Ivory Tower Ubisoft Ivory Tower was founded in Lyon, France, in September 2007 by Ahmed Boukhelifa, Stéphane Beley and Emmanuel Oualid. All three founders were previously employed by Eden Games. Ubisoft Ivory Tower's first game, The Crew, was announced through Ubisoft, acting as its publisher, in June 2013, and released for Microsoft Windows, PlayStation 4, Xbox 360 and Xbox One in December 2014. On 5 October 2015, as The Crew reached 3 million players, Ubisoft announced that they had acquired Ivory Tower for an undisclosed sum. At the time, the studio housed 100 employees. Ivory Tower's second game, The Crew 2, was announced by Ubisoft in June 2017, and released for Microsoft Windows, PlayStation 4, Xbox One in June 2018.

Ubisoft Montreal

Creative House 4 Creative House 4 is a structure of Ubisoft dedicated to focus on immersive fantasy worlds and "narrative-driven universes" such as Anno, Beyond Good and Evil, Might and Magic, Prince of Persia and Rayman series. It consists of the main development teams of those series.

Ubisoft Mainz Ubisoft Mainz was established as Related Designs by Thomas Pottkämper, Burkhard Ratheiser, Thomas Stein, and Jens Vielhaben in 1995, then based in Pottkämper's parents' house in Mainz' Nackenheim district. On 11 April 2007, Ubisoft acquired a 30% stake in Related Designs, alongside the rights to the Related Designs-developed Anno series. In May 2008, they had 50 employees. On 11 April 2013, Ubisoft acquired the remaining 70% and took total control over Related Designs. From that point on, the company would develop projects in tandem with another German Ubisoft studio, Blue Byte. Related Designs was assigned the Blue Byte name in June 2014. The studio was rebranded Ubisoft Mainz in August 2019. The studio has 170 employees as of January 2023.

Ubisoft Milan Ubisoft Milan was founded in 1998 in Milan, Italy. The studio's initial focus was to develop handheld titles, and it brought Rayman to Game Boy Color and Lara Croft Tomb Raider: The Prophecy to Game Boy Advance. The Milan studio also served as a support studio for Ubisoft, assisting other studios on many games, such as Beyond Good & Evil, Tom Clancy's Rainbow Six: Rogue Spear, Tom Clancy's Rainbow Six 3: Athena Sword, Tom Clancy's Splinter Cell: Pandora Tomorrow, Tom Clancy's Splinter Cell: Chaos Theory, Tom Clancy's Splinter Cell: Double Agent, Assassin's Creed III: Liberation, Assassin's Creed Rogue, Assassin's Creed IV: Black Flag, and Tom Clancy's Ghost Recon Wildlands, and is a core developer of the Just Dance series. The studio's focus then shifted to develop games that require motion control, including MotionSports (with the Barcelona studio), We Dare, and Raving Rabbids: Alive and Kicking (with the Paris studio). The studio was the lead developer of the company's first Nintendo Switch exclusive game, Mario + Rabbids Kingdom Battle, together with Ubisoft Paris; it also developed Donkey Kong Adventure, the downloadable content for that game, and the sequel Mario + Rabbids Sparks of Hope. Ubisoft Montpellier