OpenSimplex noise is an n-dimensional (up to 4D) gradient noise function that was developed by Kurt Spencer in 2014 in order to overcome the patent-related issues surrounding simplex noise, while likewise avoiding the visually-significant directional artifacts characteristic of Perlin noise.https://web.archive.org/web/20250731161310/https://uniblock.tumblr.com/post/97868843242/noise

The algorithm shares numerous similarities with simplex noise, but has two primary differences: Whereas simplex noise starts with a hypercubic honeycomb and squashes it down the main diagonal in order to form its grid structure,Ken Perlin, Noise hardware. In Real-Time Shading SIGGRAPH Course Notes (2001), Olano M., (Ed.). (pdf) OpenSimplex noise instead swaps the skew and inverse-skew factors and uses a stretched hypercubic honeycomb. The stretched hypercubic honeycomb becomes a simplicial honeycomb after subdivision.Spirit of Iron: Simplectic Noise Michael Powell's blogStefan Gustavson, Simplex Noise Demystified (2005) (pdf) This means that 2D Simplex and 2D OpenSimplex both use different orientations of the triangular tiling, but whereas 3D Simplex uses the tetragonal disphenoid honeycomb, 3D OpenSimplex uses the tetrahedral-octahedral honeycomb. OpenSimplex noise uses a larger kernel size than simplex noise. The result is a smoother appearance at the cost of performance, as additional vertices need to be determined and factored into each evaluation.

OpenSimplex has a variant called "SuperSimplex" (or OpenSimplex2S), which is visually smoother. "OpenSimplex2F" is identical to the original SuperSimplex.

See also Value noise Worley noise

References

External links Blog post introducing OpenSimplex noise Author's current implementation (OpenSimplex2) Android library C implementation GPU implementation in OpenCL Heavily-optimized implementation in C# Noise library for the Rust programming language providing OpenSimplex noise – does not hard code gradient initial values Python implementation R implementation