Polycount is a website and community of professional & hobbyist artists that specialize in creating 3D art for video games.

History Founded on April 1, 1998, by Andrew Risch and Ted Shockey, the site was originally named Q2PMP (Quake2 Player Model Pack), featuring user created Quake 2 plug-in characters.

Polycount was originally associated with Quake 2 Player Model Pack (Q2PMP) and the preservation and distribution of custom player models for Quake II. It later developed into an online community for 3D artists working in video games, with its forum serving as the site's main discussion and critique space.

Present Polycount is widely known for its community forum, but also features a wiki for resources for 3D artists, and a front-page news section covering contests, interviews and spotlighting resident artists. Polycount was a large part of the Mann Co. Store update for Valve's Team Fortress 2, and has since partnered with game studios such as Vigil Games, Riot Games, Valve, and Torn Banner Studios to host contests for creating video game art assets and concept art for well known games, including Darksiders II, League of Legends, Chivalry: Medieval Warfare, and Dota 2.

References

External links Polycount