RubyMotion is an IDE of the Ruby programming language that supports iOS, OS X and Android. RubyMotion is a commercial product created by Laurent Sansonetti for HipByteRubyMotion – About. RubyMotion.com. Retrieved 2012-06-16. and is based on MacRuby for OS X. RubyMotion adapted and extended MacRuby to work on platforms beyond OS X.

RubyMotion apps execute in an iOS simulator alongside a read–eval–print loop (REPL) for interactive inspection and modification. 3rd-party Objective-C libraries can be included in a RubyMotion project, either manually or by using a package manager such as CocoaPods. Programs are statically compiled into machine code by use of Rake as its build and execution tool.Exclusive: building native iOS apps with RubyMotion. ArsTechnica.com. Published 2012-05-03. Retrieved 2012-06-16.

RubyMotion projects can be developed with any text editor. The RubyMine IDE provides support for the RubyMotion toolchain, such as code-completion and visual debugging.Getting Started with RubyMotion. jetbrains.com.

As of version 2.0, RubyMotion now supports the development of applications for OS X in addition to iOS.RubyMotion Goes 2.0 And Gets OS X Support, Templates and Plugins. RubyMotion.com. Retrieved 2013-06-16. Android support was added in version 3.0.Announcing RubyMotion 3.0: Android Platform, WatchKit Apps, and More. RubyMotion.com. Retrieved 2014-12-14.

Examples of applications built in RubyMotion include 37signals's Basecamp for iPhone,Why I loved building Basecamp for iPhone in RubyMotion. 37signals.com. Retrieved 2013-06-16. the Bandcamp iPhone app,RubyMotion Success Story: Bandcamp. The RubyMotion Blog. Retrieved 2014-12-13. and A Dark Room for iOS.RubyMotion Success Story: A Dark Room. The RubyMotion Blog. Retrieved 2014-12-13.

See also mruby – another minimal Ruby implementation, targeted at embedded devices, that could be compiled to native code

References

External links RubyMotion website HipByte website