Sleep No More was the New York City production of an immersive theatre work created by the British theatre company Punchdrunk. It was based primarily on William Shakespeare's Macbeth, with additional inspiration taken from noir films (especially those of Alfred Hitchcock) and the 1697 Paisley witch trials. Its title comes from Macbeth:
After incarnations in London in 2003 and Brookline, Massachusetts in 2009, Sleep No More was launched in New York City in collaboration with Emursive and began performances on March 7, 2011. The production won the 2011 Drama Desk Award for Unique Theatrical Experience and won Punchdrunk special citations at the 2011 Obie Awards for design and choreography.
Sleep No More adapted the story of Macbeth, deprived of nearly all spoken dialogue and set primarily in a dimly-lit, 1930s-era establishment called the McKittrick Hotel. Audience members moved throughout the performance space and interacted with props at their own pace; however, the actions of audience members were generally ignored by the performers and did not impact the story.
In November 2023, Emursive announced a final performance date of January 28, 2024, but the production was subsequently extended throughout 2024. In October 2024, a final performance date was announced along with a trio of farewell parties entitled APPARITIONS. The final show took place on January 5, 2025.
Format Sleep No More was unlike most theatrical productions, in that the audience wandered at their own pace throughout a set populated by actors. As such, it can be categorized as immersive theatre, promenade theatre, and environmental theatre. It was not interactive theatre because the presence of audience members had no bearing on the story or the performers except in rare instances. Despite its aesthetics and theming, Sleep No More was not a haunted attraction, although it did feature dark and supernatural elements and audience members were warned that they might experience "intense psychological situations.""Guest Advisement for Sleep No More" Its format has been compared to video games like BioShock and alternate reality games.
Pre-show Guests entered the performance space through large double doors, unmarked except for a small plaque. After a coat check, they would "check in" to the hotel at a themed reception desk and receive a playing card, which was used to determine when they would enter the show. Guests would then proceed upstairs through a small, dimly lit maze, symbolizing their journey back in time. At the other end was the Manderley, a themed hotel jazz bar, where they would wait until called to enter the show. Once guests were called, they were told a few rules, handed a mask, and escorted either onto an elevator or to a stairwell to begin their show experience.
Audience members were expected to wear the mask at all times during the performance. They were also forbidden to talk outside of the entry and exit point of the show, the Manderley."The Freakily Immersive Experience of Sleep No More", New York Magazine, April 15, 2011 Otherwise very little direction was given to audience members about what to expect or how they should interact with the show.
Show The play consisted of three "loops" of story. Each loop lasted an hour and loosely followed the story of Macbeth from the gathering of the witches in Act I, Scene I to the appearance of Banquo's ghost at the banquet in Act III, Scene IV. Many additional scenes were added and some scenes from Macbeth, notably the second set of prophecies in Act IV, Scene I, were referenced or included before the banquet. At the end of a loop, the characters would "reset" and start the story over, performing the same actions they did in the previous loop. This structure allowed audience members to view the story from multiple perspectives by choosing different characters to follow or rooms to explore in each loop.
Because audience members were released in groups staggered throughout the first hour of the performance, they were not able to view the entire first loop and typically began to enter during the ball that Lady Macbeth throws in Duncan's honor. Additionally, some actions that occurred in the few minutes after the banquet but before the loop reset, including Macbeth's murder of Lady Macduff, did not appear in the final loop due to the finale. Because the actor who played the Taxidermist helped escort guests into the show during the first loop, that character was not present in the first loop and characters who interacted with him performed a different scene instead.
Upon entering the show, audience members could wander through any of the five visitable floors, each of which were populated by the characters (referred to in the pre-show as "residents"). The actors playing these characters were typically dressed in 1930s period clothing and were distinguishable from audience members by their lack of mask. They rarely spoke, even when interacting with other actors, and communicated primarily through their acting, choreographed dances, and written notes. Many characters moved extensively throughout the set, sometimes bounding up several flights of stairs with audience members following along behind them.
Actors generally pretended that they couldn't see audience members and rarely acknowledged them. However, there were a few scripted moments where, upon making eye contact with a specific audience member of their choosing, an actor might give them a task, whisper in their ear, or lead them into a small, private encounter. These interactions have been dubbed "one-on-ones" or "1:1s" by frequent visitors.
Staff members wearing black surgical masks were stationed at certain points throughout the set to assist audience members and actors if issues arose. They also prevented audience members from going to restricted locations and shepherded them out as the show ended.
Finale At the end of the third loop, all of the characters converged on the ballroom. The banquet was laid out as in the previous two loops, but in this one Malcolm and Macduff kill Macbeth, symbolically breaking the loops and ending the performance. Audience members were guided back to the Manderley, where they were able to stay for a drink or depart past the gift shop and coat check.
As they were leaving, many actors would grab the hand of an audience member and pull them to the Manderley, where they would whisper a few words before departing. These were known among fans as "walkouts".
Characters While many characters were adapted more or less directly from Macbeth, others were omitted, significantly altered, or invented for Sleep No More. Many character names were borrowed from the Paisley witch trials, while other character influences came from Psycho and Rebecca.
In the following list, a * next to the character name indicates that they are primarily based on a character from Macbeth.
Principal characters
Duncan* – King of Scotland and father of Malcolm. After waking up and getting dressed, he attends the ball held by Lady Macbeth in his honor. Upon leaving the ball, he is murdered by Macbeth. Catherine Campbell reanimates him for a brief dance and he contemplates his death. Malcolm* – Duncan's son and gumshoe private detective at the Mac Crinain & Reid Agency. He is obsessed with birds and is investigating the disappearance of Grace Naismith until he learns of his father's murder. He checks Macduff for a witch's mark and helps him kill Macbeth in the finale. Macbeth* – Scottish nobleman and husband of Lady Macbeth. After receiving a prophecy from the three witches, Lady Macbeth persuades him to murder Duncan. Upon receiving another prophecy from the witches and Hecate, he also murders Banquo. In the first two loops, he murders Lady Macduff after the feast; in the final loop he is killed by Malcolm and Macduff before he can do so. Lady Macbeth* – Scottish noblewoman and wife of Lord Macbeth. She schemes with Macbeth to murder Duncan and facilitates this by throwing a ball and drugging Duncan's drink. After Duncan's murder, she bathes Macbeth, at which point she begins a descent into madness. Following her appearance at the banquet, she goes to the sanitarium, where Nurse Shaw helps bathe her. Banquo* – Scottish nobleman and friend of Macbeth. After being enchanted by the two female witches and receiving a letter from the Porter, he discovers Duncan's body and raises the alarm by ringing a bell. This summons Malcolm and Macduff, who help him bring the body to the crypt. The trio head to a speakeasy to play a tense card game until it is interrupted by a bloody and furious Macbeth. Macbeth murders Banquo with a brick. Moments later, face covered in blood, Banquo stands and wanders around in shock before proceeding to the banquet. Macduff* – Scottish nobleman and husband of Lady Macduff. Following an argument with his wife, Macduff heads to the ball and is enchanted by Bald Witch and Sexy Witch. He responds to Banquo's summons, plays a card game with Banquo and Malcolm, and interrogates Malcolm. In the first two loops, he finds the corpse of his wife in the hotel lobby and confronts Catherine Campbell. In the final loop, he helps Malcolm kill Macbeth at the banquet. Lady Macduff* – Scottish noblewoman and wife of Lord Macduff. Lady Macduff is visibly pregnant in the play and is addicted to witch's milk, which Catherine Campbell repeatedly feeds her. She spends much of the play wandering around in a paranoid state apparently induced by the witch's milk, packing and unpacking a suitcase. In her first two loops, she flees from the banquet to the hotel lobby, where she is murdered by Macbeth. Hecate* – leader of the witches. Hecate spends most of her time in the replica bar, where she eats raw liver and lip-syncs to "Is That All There Is?". Around the midpoint of her loop, she summons the three witches and Macbeth for a rave where Macbeth receives the second set of prophecies. She is then visited by Agnes Naismith, whose tears she takes and later feeds to Speakeasy. Sexy Witch* (also known as Fate)– one of Hecate's followers. In addition to giving Macbeth both sets of prophecies, Sexy Witch tempts and tortures various characters, including Speakeasy, Banquo, the Porter, Macduff, and Fulton. Bald Witch* – one of Hecate's followers. Bald Witch begins her loop wearing a wig and removes it shortly after the ball. She helps deliver both sets of prophecies and tempts Banquo and Macduff. She also frees Boy Witch after he is trapped in the speakeasy and walks with him to the rave. She recovers in the apothecary after the rave and proceeds to the banquet. After the banquet in the first two loops, she cleans herself up and puts her wig back on. Boy Witch* – one of Hecate's followers. In addition to delivering both sets of prophecies to Macbeth, Boy Witch repeatedly taunts the Porter. He later causes havoc in the speakeasy before the rave and has to be freed from a box by Bald Witch. After the rave, he flees to a shower where he cries before re-dressing and heading to the banquet. The Porter* – manager of the hotel lobby, where he can be found for most of his loop. His name is a reference to the porter who has a brief comedic scene in Act II of Macbeth. He appears to be attracted to Boy Witch and trapped in the service of Hecate. He spends much of his time cleaning the lobby and writing notes to Hecate in the back room. He also spies on Agnes Naismith and later gives her directions to Hecate's lair in the replica bar. After being tormented by Boy Witch, he tries unsuccessfully to prevent Catherine Campbell from giving milk to Lady Macduff. In the first two loops, he hides and writes a note to Hecate as Macbeth murders Lady Macduff in the lobby.