Series 2 of the British reality game show The Mole was released in 2001, took place in Canada, and was also hosted by Glenn Hugill.

Contestants PlayerAgeHometownOccupationChris Gallagher28Holgate, YorkConsultant trainerChris Lintern27Chapmanslade, WiltshireCompany directorDafydd "Daff" Williams27Cardiff, WalesEvent co-ordinatorJim Anderson40Kilmarnock, AyrshireGarage ownerKarrie Fox50Truro, CornwallArtistMel Brookes30Fleet, HampshireInformation associateNatalie Gadd28Buckhurst Hill, EssexRetail managerPaul Tregear29Westcliff-on-Sea, EssexFirefighterPaula Mason23Spennymoor, County DurhamGround stewardessTanya Buck33Barnet, HertfordshireFitness instructor

Execution chart

+Elimination chart12345678 & 9Chris L.INININININININWINNERTanyaINININININININMOLEPaulINININININININOUTDafyddININININININOUTKarrieINININININOUTMelININININOUTJimINININOUTPaulaININOUTChris G.INOUTNatalieOUT

Blue indicates the player won the game Yellow indicates the player was the mole Green indicates the player won a free pass White indicates the player was safe Red indicates the player scored the lowest on the quiz and was executed

Episode list

Episode 1 Episode 1 recapMissionMoney earnedPossible earningsFind Glenn£0£10,000Swim, Catch and Keep£5,000£5,000Cabin Key-£2,500£0Cross the Dam£0£10,000ExecutionNatalie1st player executed

Find Glenn: When they get off their transportation, they find a suitcase in their luggage. They open it to find a message from Glenn telling them that he is in their range, and that their challenge is to find him around their location. Each contestant has a two-sided puzzle piece somewhere in their luggage that they need to find. They find the pieces, with Jim under suspicion for not looking in all of his bag. One side of each piece reveals a written clue - telling them to march in geographical order of their hometowns from North to South, while the other is a map to Glenn's location. Also in the pack is a GPS, which points them the correct way, but they have arguments about which way to march. After marching for a while, they find a walkie-talkie that connects them to Glenn who tells them if they break the order in which they are in, they will lose the challenge. They try to organise and finally make a decision about where they should stand. After arriving, it is discovered Paul, Natalie, and Tanya arrived in the wrong order and the money is therefore lost. Glenn tells them that the GPS had a map of the UK on it, which they could have used to work out the correct order of contestants. He then gives each contestant a tube containing a clue to the Mole - telling them not to open it unless given permission to do so and to keep it near them at all times.

Swim, Catch and Keep: Glenn asks for four of the best swimmers - and they pick Paul, Chris, Natalie, and Mel. He then explains that their survival equipment is in waterproof bags in the raging rapids - and their survival in the game could depend on them rescuing it. A list of the items in each pack and their release schedule is on a chart at the rapids, and the contestants must get the bags out of the rapids to keep the things in them. They have one minute to memorise the chart to decide the bags they will keep before the first pack is released. The first release has bear mare, a six-pack of beer, two sleeping bags, and wipes. They missed the wipes and sleeping bags, but got the beer and the bear mare. The second release has two sleeping bags, a tin opener, a bottle of whiskey, and a loo roll. They get everything but the loo roll this time. After two misses, Mel is replaced in the swimming team by Dafydd. The third release contains the pen knife, keys to the log cabin, dried rations, and two more sleeping bags. This bag is critical, as the keys are in it. The pen knife, rations, and the sleeping bags are saved but the keys are lost. In the fourth release, there are five blankets, luxury food, bars of chocolate, and two more sleeping bags. The chocolate, blankets, and sleeping bags are saved. The fifth release has repellent, a tent, a cuddly toy, and five more blankets - and if they don't get the tent, they will be sleeping outside. For this round, Natalie and Paul switch positions but only the blankets are saved. In the final release is a torch, the £5,000 prize money, two sleeping bags, and a bottle of whiskey - of which only the money is saved. After the challenge, Glenn offers them the keys to the cabin for half of the prize money, telling them they cannot expect to survive if they sleep outside due to bear attacks, and they decide to sacrifice £2,500 for the key.

Cross the Dam: In order to earn £10,000, all ten contestants must cross over a very high dam on a high wire while not allowing their heart rate to exceed 130 bpm within one hour. If they cannot cross the wire, they can take a ten-minute penalty. Chris G. goes first and immediately has to wait for his heart rate, before deciding to take a ten-minute penalty to get across. Former fireman Paul goes next and gets across. Next is Carey, who cannot calm down and takes the penalty. Mel is fourth, and after a slow start takes the penalty. Natalie, who is next, quickly gets across the dam as does Paula. Chris L. goes 3 paces, then cannot get his heart rate down and takes the penalty. Fitness instructor Tanya goes next, who stays on for a long time before crossing due to her acrophobia. Dafydd makes it across quickly as does Jim but they exceed their time limit by four minutes - ending the episode with the kitty at £2,500.

After a quiz on details about the identity and actions of the Mole, Natalie is the first to be executed.

Episode 2 Episode 2 recapMissionMoney earnedPossible earningsStunt Planes£10,000£10,000Grab the Pucks£5,000£5,000Bomb Defusing£0£15,000ExecutionChris G.2nd player executed

Stunt Planes: The players must identify a plane stunt that is being performed whilst inside the stunt plane. To earn the £10,000 prize, the team must identify five of the nine stunts being performed. They must also choose their names from pilot call signs. The names are as follows:

Chris G. - Sir "Maverick" Chris L. - Sir "Goose" Dafydd - Sir "Iceman" Jim - Sir "Jester" Karrie - Madame "Homer" Paul - Sir "Twirp" Paula - Madame "Twinkle" Mel - Madame "Pookey Bear" Tanya - Madame "Baseball"

Chris L., Jim, Karrie, and Paula correctly identified their stunts. However, Chris G., Dafydd, Mel, and Tanya incorrectly answered. The pressure was on Paul to identify his stunt (which was "Corkscrew Twist"). He answered right, winning the team £10,000.

Grab the Pucks: The player must are tied to bungee ropes which to connected to a metal ring. The ring is in the centre of a pole. The players must ice skate to retrieve an ice puck on a pole a few feet in front of them. If the ring touches the pole, then the team loses a life. If all 9 lives are lost or if 20 minutes runs out, the game is lost. However, if all the players can retrieve their pucks and return to the centre blue circle, they will win £5,000.

Mel fails at her first attempt, and Chris L. gets his puck. Paula gets hers, but the alarm is almost triggered. Mel tries again, but falls and triggers the alarm, and losing a life for the team. Mel keeps trying (but falls along with Chris L. in the process) and finally gets her puck. As Paul is nearing his puck, Karrie and Mel fall over, nearly losing a life. After recovering, Paul gets his puck. Jim retrieves his puck with no difficulty. Karrie, having trouble to get her puck, is assisted by Dafydd and grabs her puck. Dafydd then gets his puck, but was deadly close to sounding the alarm. Chris G. then gets his puck. Tanya is assisted by Chris G. falling in the process, but succeeding. Glenn almost took away the prize money for assisting players, but the mission was about teamwork and he was feeling generous.

Bomb Defusing: The players (dressed up James Bond style) had to race across a field without being shot by snipers. If shot, the player is out. Those who make it to the other side will need to defuse a bomb by answering brain-teasers and correctly performing the right procedure. If they get a procedure wrong, or the timer runs out, the bomb explodes.

Chris L., Dafydd, Jim, and Mel were shot by the snipers. Chris G., Paul, Paula, Tanya, and much to the other player's surprises, Karrie, made it past the snipers. Chris G. and Tanya worked on one side of the bomb while Karrie, Paul, and Paula worked on the other. They were close to completely defusing the bomb, but Chris G. and Tanya performed a wrong procedure causing the bomb to explode and losing them the prize money.

At the execution, Chris G. was the second to see a red screen and be sent home.

Episode 3 Episode 3 recapMissionMoney earnedPossible earningsTube Check-£1,000£0Speed Boats£5,000£5,000Green Glass Bowl Protection£0£10,000Ball Drop£0£10,000ExecutionPaula3rd player executed Tube Check: At 1:00 am, Glenn wakes the remaining contestants up and instructs them to meet him in the lobby. At the lobby, Chris L. didn't have his tube from the first episode. The team was penalized 1,000 pounds.

Speed Boats: At 10:00 am the same day, the contestants take a trip to the mountains. Their task is to transfer one team of four to the others' banana boat and vice versa. They have one hour to complete this task. They were able to complete the task and gained £5,000.

Green Glass Bowl Protection: At a cowboy ranch, the contestants are instructed by Glenn flying overhead in a helicopter that they must protect a glass bowl from snipers with green paintballs. The glass bowl has green gel and green tubes in it. The contestants are given paintball equipment with yellow paintballs. If the contestants are able to protect the glass bowl until sunrise the following morning, they can wins £10,000 for the pot.

In the first armed conflict, the team was able to defeat one of the opponents' commandos, bringing them to seven. After some silence in the field, the team had to send someone to do the required patrol of the perimeter - where Karrie was easily shot down after not listening to Chris. The team managed to defeat another commando right after Karrie's defeat. After the commandos changed tactics, they fired on Paula (who is hit by a yellow paintball) and Jim who are covering a bunker near the back - meaning that there are six remaining commandos to the team's five remaining players. Dafydd and Tanya are shot next, leaving the team with only three defending the bowl. In the final assault, Paul and Daffyd are shot - leaving just Chris in the central bunker. The team fail the mission as the Commandos tossing the glass bowl to the ground - losing them the money.

Ball Drop: Immediately after the Bowl Protection Mission briefing is over, Glenn tells them that their next mission is next. One person must ride an exercise bike at all times until 8:00 am (roughly 2.5 hours elapsed time), while the others clean the mess from the previous mission. The rider can be changed at any time, but no-one is allowed to ride for more than ten minutes consecutively. At 8:00 am, the contestants enter a barn where a metal ball is attached to the magnet - which is controlled by a battery that was being charged by the exercise bike. When the battery runs out, the ball will drop - and all they have to do to earn £10,000 is catch the ball when it drops. While they are waiting for the ball to drop, they must stand on Mole sheets. The ball dropped during a transfer of watchers, and the money was lost.

At the execution, Paula became the third victim of the Mole as she received the red screen.

Episode 4 Episode 4 recapMissionMoney earnedPossible earningsBeat the Train£10,000£10,000Fake Arrest£10,000£10,000Cliff Jumping£10,000£10,000Free Passes-Chris L. and Jim failed to beat the trainExecutionJim4th player executed