Bulletstorm is a 2011 first-person shooter game developed by People Can Fly and Epic Games and published by Electronic Arts (EA). The video game is distinguished by its system of rewarding players with "skillpoints" for performing increasingly creative kills. Bulletstorm does not have any competitive multiplayer modes, preferring instead to include cooperative online play and score attack modes. Set in the 26th century, the game's story follows Grayson Hunt, a space pirate and former black ops soldier who gets shot down on a war-torn planet while trying to exact revenge on General Sarrano, his former commander who tricked him and his men into committing war crimes and assassinating innocents.
Development of the game began in June 2007. Adrian Chmielarz and Cliff Bleszinski served as its director and designer respectively, while Rick Remender, the author of Fear Agent, wrote the game's story. It was originally envisioned to be a cover-based third-person shooter, though the core combat loop and gameplay perspective went through multiple revisions. Pulp magazines, Burnout, Duke Nukem, and Firefly all inspired the team during Bulletstorms development. The team experimented with competitive multiplayer modes and campaign cooperative multiplayer mode during production but decided to remove them because of technological constraints.
Upon its release in February 2011 for Windows, PlayStation 3 and Xbox 360, the game received positive reviews from critics who praised its setting, graphics, action, pacing and gameplay, but was criticized for its story, short length, writing and multiplayer modes. It amassed a great deal of controversy with Fox News during its release window for its depiction of sexual jokes for humor. Bulletstorm was a commercial failure for both Epic Games and Electronic Arts, selling one million copies by 2013. Gearbox Publishing released a remastered version of the game titled Bulletstorm: Full Clip Edition in April 2017 for Windows, PlayStation 4 and Xbox One, and a version for Nintendo Switch, titled Bulletstorm: Duke of Switch Edition, in August 2019. A sequel was put on hold as the studio reallocated its resources to work on Gears of War: Judgment. A virtual reality version of the game, titled Bulletstorm VR, was released on December 14, 2023.
Gameplay
As a first-person shooter, Bulletstorm focuses on combat. The game features eight weapons, each with their own distinct behaviors. In addition to standard firearms such as shotguns and assault rifles, the game features unusual weaponry such as the "Bouncer", which shoots explosive bouncing cannonballs, and the "Flailgun", a cannon that shoots bolas weighted by grenades. Each weapon has an alternate fire mode that uses "charges"; for example, the Screamer revolver's "charge shot" turns the weapon into a flare gun that ignites an enemy and sends them into the air.
The protagonist Grayson Hunt is equipped with an "instinct leash" that allows him to pull enemies towards him; an upgrade unlocks the "Thumper", which slams down a ball of energy that launches all nearby enemies and explosive barrels into the air. The player can also kick enemies or run and slide into them. If an enemy is launched into the air from the whip or by being kicked/slid into, they go into slow motion, allowing players to perform "skillshots". Skillshots reward the player for killing opponents in the most creative and unusual ways possible. Points are awarded for various actions, such as killing enemies in midair, making use of environmental hazards such as kicking enemies towards spikes and impaling them, or using a weapon's distinct feature. The more complicated or unusual the skillshot, the more points players acquire. Points are used as currency at "dropkits" scattered across the planet to purchase firearms, ammunition and upgrades. Dropkit checkpoints are also the sites where players can swap their weapons, access the Skillshot database, and view players' statistics.
Besides the single-player campaign, players can access two additional modes. In "Echoes", players must play through a single-player level and kill the enemies in the most unusual ways possible within a fixed period. Each player is given a rating on their performance, which is then uploaded to a leaderboard. Another mode is "Anarchy", a four-player co-operative multiplayer mode. In Anarchy, players must fight through waves of enemies and perform skillshots. When the group of players gains enough skillshots, they can then unlock new levels and arenas. The Anarchy mode has its own set of skillshots and a unique progression system.
Plot Bulletstorm takes place in the 26th century, where the universe is run by the "Confederation of Planets". Grayson Hunt (Steven Blum) leads Dead Echo, a black ops team, with his comrades Ishi Sato (Andrew Kishino), Rell Julian (Chris Cox), and Dr. Whit Oliver (Robin Atkin Downes), all under the command of Confederation General Victor Sarrano (Anthony De Longis). Dead Echo assassinates a man named Bryce Novak and accesses his personal files; they discover Novak was not a criminal "separatist" as they had been told, but a civilian reporter, documenting evidence of Sarrano's corruption and his use of Dead Echo to eliminate his political and personal enemies. When Sarrano tries to have them killed for questioning him, Grayson and his team desert, flee to the edges of the universe, and become pirates.
Ten years later, the now-alcoholic Grayson's ship is intercepted by the Ulysses, Sarrano's flagship, near the ruined planet of Stygia. In a drunken rage, Grayson attempts a suicide attack on Ulysses. Both ships crash land onto Stygia, fatally wounding Ishi. Oliver sends Grayson and Rell to find an energy cell to power the ship's medical equipment so he can operate. Grayson locates an escape pod from Ulysses, retrieving its energy cell and a device called an "Instinct Leash". Doc manages to replace most of Ishi's body with cybernetics, including an AI processor for parts of his brain. However, in the middle of the operation, marauders break into the ship; Doc and Rell are both killed; Ishi survives, but is left permanently disfigured by the incomplete surgery.
Despite Ishi blaming Grayson for their losses and misfortune, they decide to work together to get offworld. As they work their way towards the nearest city, the AI processor in Ishi's brain takes over several times, fueled by his anger at Grayson's selfishness and refusal to give up his vendetta. The Leash leads them to another escape pod, where they find Trishka (Jennifer Hale), a member of Final Echo, Sarrano's replacement for Dead Echo. She agrees to work with Grayson and Ishi on the condition that they help her rescue Sarrano. Grayson eventually learns that Trishka was Novak's daughter; after Dead Echo inadvertently saved her life, she joined the military to hunt down the "separatists" who killed her father. Grayson tells her that Sarrano was in fact responsible for Novak's death, but lies about his involvement.
The three fight their way to Sarrano's escape pod, which landed on top of a skyscraper. Trishka holds Sarrano at gunpoint and demands answers; he manages to throw her off the roof and informs Grayson and Ishi that the Ulysses is carrying a "DNA bomb" designed to wipe out all life on Stygia so it can be repopulated. He claims that the bomb is damaged and that if it is not disarmed soon, they will die before help arrives. Reluctantly, the two fight alongside him to reach the wreckage of the Ulysses. Sarrano tricks Grayson into arming the bomb and escapes, leaving him and Ishi trapped. Just as it seems they are about to die, Trishka, who turns out to still be alive, rescues them.
The three race to Sarrano's rescue ship and get on board just as it takes off. They fight their way through Sarrano's "Heavy Echo" troops and confront him on the ship's bridge. Trishka demands to know who killed her father, and Sarrano reveals that Grayson and his men did. An argument ensues, and Sarrano then uses his own Instinct Leash to hijack Ishi's body, forcing him to attack Grayson and Trishka. Encouraged by Grayson, Ishi wrests back control and takes a bullet meant for Grayson. Enraged, Grayson impales Sarrano on the wall, but Sarrano is able to eject him and Trishka back to the surface. Grayson and Trishka get to the Ulysses and board an unused escape pod, launching into low orbit where the explosion of the DNA bomb propels the pod into space. As Stygia is slowly consumed by the blast, the two talk about Grayson's revenge, the loss of his team, and Sarrano still being alive. Trishka, forgiving Grayson for the mistake in killing her father, asks him what he is going to do about Sarrano escaping, and the screen fades to black. In a post-credits scene, it is revealed that Sarrano is alive, now a cyborg due to the extent of his injuries. Ishi has also survived, but is under the full control of his AI processor.
Development
Bulletstorm was developed by Polish game studio People Can Fly. They had previously created the Painkiller series, a first-person shooter (FPS) designed for the PC. Bulletstorm was the studio's first triple-A game. Development began in June 2007, and the game enjoyed a roughly three-and-a-half-year development cycle. During the game's production, the studio had about 70 people working on it. The game was a collaboration between PCF and Epic Games, which had acquired a majority stake in the studio in August 2007. Electronic Arts (EA) published the game under its EA Partners program, after being impressed by the studio's work on Painkiller. PCF's Adrian Chmielarz directed the game, which was designed by Epic's Gears of War creator Cliff Bleszinski, and penned by writer and producer Rick Remender. PCF confirmed on February 2, 2011, that Bulletstorm had declared gold, indicating it was being prepared for duplication and release.
Since Bulletstorm was the studio's first video game developed for home consoles, Epic Games helped PCF extensively when they were porting the game to PlayStation 3 and Xbox 360. Epic's own Unreal Engine 3 rather than PCF's proprietary engine powered the game. This change allowed the team to create game demos quickly when they were pitching the project to publishers. The initial demo impressed Epic, who agreed to collaborate with PCF. While PCF was the main developer of Bulletstorm, Epic Games ensured that the game was high quality by providing feedback and engine support. Some of the game's development was outsourced to external companies in Germany, China, USA, Sweden, and Poland. Epic, an esteemed developer, helped to secure a publishing agreement with Electronic Arts. While there were communication troubles among the three companies initially, this problem eased when the studio streamlined the communication processes. Whereas EA and Epic had provided their feedback separately to PCF, the new communication model saw EA providing feedback directly to Epic, which would then integrate EA's feedback with their own and deliver it to PCF. Regarding the collaboration with Epic, Chmielarz said that the studio "got some tough love from Epic and their uncompromising approach to quality", and suggested that it was "a fantastic lesson on what quality means".