In computing, quadruple precision (or quad precision) is a binary floating-point–based computer number format that occupies 16 bytes (128 bits) with precision at least twice the 53-bit double precision.

This 128-bit quadruple precision is designed for applications needing results in higher than double precision, and as a primary function, to allow computing double precision results more reliably and accurately by minimising overflow and round-off errors in intermediate calculations and scratch variables. William Kahan, primary architect of the original IEEE 754 floating-point standard noted, "For now the 10-byte Extended format is a tolerable compromise between the value of extra-precise arithmetic and the price of implementing it to run fast; very soon two more bytes of precision will become tolerable, and ultimately a 16-byte format … That kind of gradual evolution towards wider precision was already in view when IEEE Standard 754 for Floating-Point Arithmetic was framed."

In IEEE 754-2008 the 128-bit base-2 format is officially referred to as binary128.

IEEE 754 quadruple-precision binary floating-point format: binary128 The IEEE 754 standard specifies a binary128 as having:

Sign bit: 1 bit Exponent width: 15 bits Significand precision: 113 bits (112 explicitly stored)

The sign bit determines the sign of the number (including when this number is zero, which is signed). "1" stands for negative.

This gives from 33 to 36 significant decimal digits precision. If a decimal string with at most 33 significant digits is converted to the IEEE 754 quadruple-precision format, giving a normal number, and then converted back to a decimal string with the same number of digits, the final result should match the original string. If an IEEE 754 quadruple-precision number is converted to a decimal string with at least 36 significant digits, and then converted back to quadruple-precision representation, the final result must match the original number.

The format is written with an implicit lead bit with value 1 unless the exponent is stored with all zeros (used to encode subnormal numbers and zeros). Thus only 112 bits of the significand appear in the memory format, but the total precision is 113 bits (approximately 34 decimal digits: ) for normal values; subnormals have gracefully degrading precision down to 1 bit for the smallest non-zero value. The bits are laid out as:

Exponent encoding The quadruple-precision binary floating-point exponent is encoded using an offset binary representation, with the zero offset being 16383; this is also known as exponent bias in the IEEE 754 standard.

Emin = 000116 − 3FFF16 = −16382 Emax = 7FFE16 − 3FFF16 = 16383 Exponent bias = 3FFF16 = 16383

Thus, as defined by the offset binary representation, in order to get the true exponent, the offset of 16383 has to be subtracted from the stored exponent.

The stored exponents 000016 and 7FFF16 are interpreted specially.

Exponent Significand zero Significand non-zero Equation 000016 0, −0 subnormal numbers (−1)signbit × 2−16382 × 0.significandbits2 000116, …, 7FFE16 normalized value (−1)signbit × 2exponentbits2 − 16383 × 1.significandbits2 7FFF16 ±∞ NaN (quiet, signaling)

The minimum strictly positive (subnormal) value is 2−16494 ≈ 10−4965 and has a precision of only one bit. The minimum positive normal value is 2−16382 ≈ and has a precision of 113 bits, i.e. ±2−16494 as well. The maximum representable value is ≈ .

Quadruple precision examples These examples are given in bit representation, in hexadecimal, of the floating-point value. This includes the sign, (biased) exponent, and significand. 0000 0000 0000 0000 0000 0000 0000 000116 = 2−16382 × 2−112 = 2−16494 ≈ 6.4751751194380251109244389582276465525 × 10−4966 (smallest positive subnormal number)

0000 ffff ffff ffff ffff ffff ffff ffff16 = 2−16382 × (1 − 2−112) ≈ 3.3621031431120935062626778173217519551 × 10−4932 (largest subnormal number)

0001 0000 0000 0000 0000 0000 0000 000016 = 2−16382 ≈ 3.3621031431120935062626778173217526026 × 10−4932 (smallest positive normal number)

7ffe ffff ffff ffff ffff ffff ffff ffff16 = 216383 × (2 − 2−112) ≈ 1.1897314953572317650857593266280070162 × 104932 (largest normal number)

3ffe ffff ffff ffff ffff ffff ffff ffff16 = 1 − 2−113 ≈ 0.9999999999999999999999999999999999037 (largest number less than one)

3fff 0000 0000 0000 0000 0000 0000 000016 = 1 (one)

3fff 0000 0000 0000 0000 0000 0000 000116 = 1 + 2−112 ≈ 1.0000000000000000000000000000000001926 (smallest number larger than one)

4000 0000 0000 0000 0000 0000 0000 000016 = 2 c000 0000 0000 0000 0000 0000 0000 000016 = −2

0000 0000 0000 0000 0000 0000 0000 000016 = 0 8000 0000 0000 0000 0000 0000 0000 000016 = −0

7fff 0000 0000 0000 0000 0000 0000 000016 = infinity ffff 0000 0000 0000 0000 0000 0000 000016 = −infinity

3ffd 5555 5555 5555 5555 5555 5555 555516 ≈ 0.3333333333333333333333333333333333173 (closest approximation to 1/3)

4000 921f b544 42d1 8469 898c c517 01b816 ≈ 3.1415926535897932384626433832795027975 (closest approximation to π)

4008 74d9 9564 5aa0 0c11 d0cc 9770 5e5b16 ≈ 745.69987158227021999999999999999997147 (closest approximation to the number of Watts corresponding to 1 horsepower)

By default, 1/3 rounds down like double precision, because of the odd number of bits in the significand. Thus, the bits beyond the rounding point are 0101… which is less than 1/2 of a unit in the last place.

Double-double arithmetic A common software technique to implement nearly quadruple precision using pairs of double-precision values is sometimes called double-double arithmetic.Yozo Hida, X. Li, and D. H. Bailey, Quad-Double Arithmetic: Algorithms, Implementation, and Application, Lawrence Berkeley National Laboratory Technical Report LBNL-46996 (2000). Also Y. Hida et al., Library for double-double and quad-double arithmetic (2007).J. R. Shewchuk, Adaptive Precision Floating-Point Arithmetic and Fast Robust Geometric Predicates, Discrete & Computational Geometry 18: 305–363, 1997. Using pairs of IEEE double-precision values with 53-bit significands, double-double arithmetic provides operations on numbers with significands of at least (actually 107 bitsRobert Munafo. F107 and F161 High-Precision Floating-Point Data Types (2011). except for some of the largest values, due to the limited exponent range), only slightly less precise than the 113-bit significand of IEEE binary128 quadruple precision. The range of a double-double remains essentially the same as the double-precision format because the exponent has still 11 bits, significantly lower than the 15-bit exponent of IEEE quadruple precision (a range of for double-double versus for binary128).

In particular, a double-double/quadruple-precision value q in the double-double technique is represented implicitly as a sum of two double-precision values x and y, each of which supplies half of q's significand. That is, the pair is stored in place of q, and operations on q values are transformed into equivalent (but more complicated) operations on the x and y values. Thus, arithmetic in this technique reduces to a sequence of double-precision operations; since double-precision arithmetic is commonly implemented in hardware, double-double arithmetic is typically substantially faster than more general arbitrary-precision arithmetic techniques.

Note that double-double arithmetic has the following special characteristics:128-Bit Long Double Floating-Point Data Type.

As the magnitude of the value decreases, the amount of extra precision also decreases. Therefore, the smallest number in the normalized range is narrower than double precision. The smallest number with full precision is , or . Numbers whose magnitude is smaller than 2−1021 will not have additional precision compared with double precision. The actual number of bits of precision can vary. In general, the magnitude of the low-order part of the number is no greater than a half ULP of the high-order part. If the low-order part is less than half ULP of the high-order part, significant bits (either all 0s or all 1s) are implied between the significand of the high-order and low-order numbers. Certain algorithms that rely on having a fixed number of bits in the significand can fail when using 128-bit long double numbers. Because of the reason above, it is possible to represent values like , which is the smallest representable number greater than 1.

In addition to the double-double arithmetic, it is also possible to generate triple-double or quad-double arithmetic if higher precision is required without any higher precision floating-point library. They are represented as a sum of three (or four) double-precision values respectively. They can represent operations with at least 159/161 and 212/215 bits respectively. A natural extension to an arbitrary number of terms (though limited by the exponent range) is called floating-point expansions.

A similar technique can be used to produce a double-quad arithmetic, which is represented as a sum of two quadruple-precision values. They can represent operations with at least 226 (or 227) bits.sourceware.org Re: The state of glibc libm

Implementations Quadruple precision is often implemented in software by a variety of techniques (such as the double-double technique above, although that technique does not implement IEEE quadruple precision), since direct hardware support for quadruple precision is, , less common (see "Hardware support" below). One can use general arbitrary-precision arithmetic libraries to obtain quadruple (or higher) precision, but specialized quadruple-precision implementations may achieve higher performance.

Computer-language support A separate question is the extent to which quadruple-precision types are directly incorporated into computer programming languages.

Quadruple precision is specified in Fortran by the real(real128) (module iso_fortran_env from Fortran 2008 must be used, the constant real128 is equal to 16 on most processors), or as real(selected_real_kind(33, 4931)), or in a non-standard way as REAL*16. (Quadruple-precision REAL*16 is supported by the Intel Fortran Compiler and by the GNU Fortran compiler on x86, x86-64, and Itanium architectures, for example.)

For the C programming language, ISO/IEC TS 18661-3 (floating-point extensions for C, interchange and extended types) specifies _Float128 as the type implementing the IEEE 754 quadruple-precision format (binary128). Alternatively, in C/C++ with a few systems and compilers, quadruple precision may be specified by the long double type, but this is not required by the language (which only requires long double to be at least as precise as double), nor is it common.

As of C++23, the C++ language defines a <stdfloat> header that contains fixed-width floating-point types. Implementations of these are optional, but if supported, std::float128_t corresponds to quadruple precision.