Mass Effect 3 is a 2012 action role-playing game developed by BioWare and published by Electronic Arts. The third major entry in the Mass Effect series and the final installment of the original trilogy, it was released in March 2012 for Windows, Xbox 360, and PlayStation 3. A Wii U version of the game, entitled Mass Effect 3: Special Edition, was later released as a launch title on November 18, 2012, which notably supported Nintendo Network connection features for multiplayer interaction. The game is set within the Milky Way galaxy in 2186, where galactic civilization is invaded by a very advanced machine race of synthetic-organic starships known as Reapers.
Similar to Mass Effect 2, the player can import a completed saved game into Mass Effect 3 that influences the plot by taking previous decisions into account. In general, Mass Effect 3 revolves around increasing military strength by completing missions and gathering resources. As BioWare designed the game to be accessible to both old and new players, many of the series' traditional gameplay elements remain, such as cover-based third-person shooting, but new aspects are introduced as well. Players can now switch between various tactical loadouts on the fly, and a new multiplayer component was added to the experience. The game's score was written by a variety of composers, who aimed for a balance between the orchestral sound of Mass Effect 2 and the synthesizer-driven sound of the first Mass Effect. Mass Effect 3 also supports a variety of downloadable content packs, ranging from minor in-game items to more significant plot-related missions. Notable packs include From Ashes, Leviathan, Omega, and Citadel.
Mass Effect 3 received critical acclaim for its art direction, characters, emotional depth, improved combat, soundtrack, and voice acting. However, its ending was poorly received by fans, who felt that it did not meet expectations. In response to the controversy, BioWare released the Extended Cut pack, which expands upon the original ending. The game received several year-end awards, including Best RPG at the Spike Video Game Awards and the D.I.C.E. Award for Role-Playing Game of the Year. Like its predecessors, it has been considered one of the greatest video games ever made. A standalone sequel, Mass Effect: Andromeda, was released in March 2017. In May 2021, Mass Effect 3 was remastered as part of the Mass Effect Legendary Edition.
Gameplay Mass Effect 3 is an action role-playing game in which the player takes control of Commander Shepard from a third-person perspective. Shepard's gender, appearance, military background, combat training, and first name are determined by the player before the game begins. If the player has a completed saved game from Mass Effect 2, the character from that game can be imported. By importing an old character, decisions from prior Mass Effect titles are carried over, which impacts the plot of Mass Effect 3. Similar to previous installments in the series, the player is able to choose from six different character classes that each have their own unique set of skills. For example, the Infiltrator class is proficient in stealth and sniping abilities whereas biotics-inclined classes possess psychokinetic powers. By completing assignments and quests, the player is rewarded with experience points. Once enough points are earned, Shepard levels up, which allows for the unlocking or upgrading of skills along a tree.
Mass Effect 3 has three pre-set campaign modes: Action, Story, and RPG. In Action Mode, conversations have automatic replies and normal combat difficulty; in Story Mode, conversations have manual replies and minimal combat difficulty; and in RPG Mode, conversations have manual replies and normal combat difficulty. The game contains various role-playing elements, such as the ability to augment guns with different ammo types, barrels, modifications, and scopes to improve their effectiveness in combat. If the player has Kinect, customization choices can be made verbally instead of selected using a controller. Upon beating the game, a New Game+ is unlocked, which allows the player to restart with certain bonuses, such as the ability to further upgrade weapons.
The primary mode of transportation in Mass Effect 3 is a star ship called Normandy SR-2. From the inside of the ship, players can use a galaxy map to choose a destination point, scan planets for resources, or start missions. To aid the player in managing tasks, the game automatically logs available missions in a journal; however, unlike previous titles in the series, the journal does not distinguish between main quests and side quests. In general, Mass Effect 3 revolves around increasing "Effective Military Strength" (EMS) to prepare for its final mission. EMS is calculated by multiplying "Total Military Strength" (TMS) and "Readiness Rating" (RR). TMS is increased by acquiring "War Assets", which include accomplishments from all three Mass Effect games, whereas RR is increased by playing the multiplayer mode.
Dialogue and morality Unless it is set to Action Mode, the player interacts with non-player characters in Mass Effect 3 by using a radial command menu where dialog options depend on wheel direction. Most conversations are advanced by choosing either a Paragon (diplomatic) or Renegade (intimidating) option, which appear to the top and bottom right of the wheel, respectively. By conversing with squadmates aboard the Normandy, Commander Shepard can develop friendships or, in some cases, romantic relationships with them over time. Same-sex relationships for both female and male Shepards are available. If Shepard was imported from Mass Effect 2 and achieved a love interest in each of the prior Mass Effect games, then both characters vie for Shepard's attention in Mass Effect 3. During some conversations, the player is prompted with a context-sensitive interrupt option that offers a temporary alternative to what is available on the dialog wheel.
On several occasions, the player must make decisions that impact the game's narrative. For example, one mission asks the player to side with one of two species, which can lead to one of them being eradicated. Over the course of Mass Effect 3, dialog and narrative decisions result in "Reputation Points", which are added together and unlock further decision-making and dialog options as they accumulate. The conclusion of the game is influenced by accomplishments earned and decisions made throughout the series.
Combat
Combat in Mass Effect 3 takes place in real-time but also allows for pausing to aim, change weapons, or use skills from a menu. During battle, the player has direct control of Commander Shepard from an over-the-shoulder perspective, who can move around the map by climbing up ladders, combat rolling, or sprinting. Shepard is typically accompanied by two squad members who are controlled by the game's artificial intelligence; however, the player can still order them into position or choose their powers. Kinect users are able to issue these commands verbally. If squad members die, they can be revived using the Unity power or an on-screen prompt if the player is in close proximity.
Enemy encounters generally involve navigating opposing forces that work together and support each other with varying roles. For example, a typical confrontation involves defeating suppressor-type enemies who shoot from afar while also managing more aggressive enemies that are constantly charging. To avoid taking damage, the player can go into cover behind objects on the battlefield, but harder difficulties necessitate that players stay mobile as well. If Shepard or the squad members are hit, damage is dealt to their shields until they run out, at which point a final layer of health is gradually depleted until the individual dies, health is restored, or shields regenerate.
Opposing forces are damaged with gunfire, melee attacks, or specialized skills such as combat drones. If desired, the melee system can be a vital aspect of gameplay. For example, players can execute heavy melee attacks that vary depending on character class. All enemies have protections that are susceptible to particular attack types, such as armor, which is weak against the Incinerate skill and weapons with a slow rate of fire. Sometimes, the player is presented with alternate offensive approaches. For example, if the player encounters an Atlas Mech and defeats its driver without destroying the entire suit, Shepard can climb inside and take control of its heavy-duty weaponry.
Multiplayer Mass Effect 3 includes a multiplayer mode called "Galaxy at War". In this mode, up to four players join to complete horde-style cooperative matches in which the participants must survive escalating waves of enemies and complete a series of objectives. As rounds are completed, the player earns in-game currency that is used to buy randomly-generated packs of unlockables, such as new character types and weapons. In-game currency is also available via microtransaction. For the first year of the mode's existence, players could participate in BioWare-sponsored challenges with special objectives and increased rewards.
In contrast to the single-player mode, where the player can only play as a human, the multiplayer mode has a wider variety of species to choose from. Every race has unique powers, such as a "Krogan Charge" for krogans. Combat is based on its single-player counterpart but has some differences such as no pause menu to change weapons; instead, weapons are changed by holding down a button. Frequency of play and number of multiplayer missions completed affect the outcome of the single-player campaign.
Synopsis Setting
The Mass Effect trilogy is set within the Milky Way galaxy during the 22nd century, where interstellar travel is possible through the use of mass transit devices called mass relays, a technology believed to have been built by an extinct alien race known as the Protheans. A conglomerate body of governments known as the Citadel Council controls a large percentage of the galaxy and is responsible for maintaining law and order among races of the galactic community. Races that belong to the Citadel Council include humans, asari, salarians and turians. Other alien races include the warlike reptilian krogan, the nomadic environmental suited quarians, and their wayward creations, a race of networked artificial intelligences known as the geth.
Mass Effect 3 begins in 2186, six months after the events of Mass Effect 2. The galactic community lives in fear of an invasion by Reapers, a highly advanced machine race of synthetic-organic starships that are believed to eradicate all organic civilization every 50,000 years. Meanwhile, the krogan face extinction because of the genophage, a genetic mutation developed by the salarians and deployed by the turians as a bioweapon to contain the krogan; the quarians prepare to retake their homeworld from the geth; and the human supremacist terrorist organization Cerberus is regrouping after a temporary alliance with Commander Shepard to defeat the Collectors, indoctrinated and genetically modified remnants of the Prothean race who were abducting human colonies. Shepard has been relieved of duty and is confined on Earth, awaiting court-martial by the Systems Alliance.
Characters