Ian Bogost is an American academic and video game designer, most known for the game Cow Clicker. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and the McKelvey School of Engineering. He previously held a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he was the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies.
He is the author of Alien Phenomenology or What It's Like to be a Thing and Unit Operations: An Approach to Videogame Criticism and Persuasive Games: The Expressive Power of Videogames and the co-author of Racing the Beam: The Atari Video Computer System and Newsgames: Journalism at Play. His Atari 2600 game, A Slow Year, won two awards, Vanguard and Virtuoso, at IndieCade 2010. Bogost has released several other games, including Cow Clicker, a satire and critique of the influx of social network games. He is a frequent contributor to The Atlantic.
Education Bogost received his bachelor's degree in Philosophy and Comparative Literature from the University of Southern California in 1998. He then got his master's degree in Comparative Literature from the University of California, Los Angeles (UCLA) in 2001, and received his doctorate in Comparative Literature from UCLA in 2004.
Professional career In 2008, Bogost became an associate professor in the School of Literature, Communication, and Culture at Georgia Tech. In 2010, he was appointed Director of the Graduate Program in Digital Media, a position he held until 2012. In 2011, Bogost became a professor of Digital Media and an adjunct professor of Interactive Computing. In 2012, he was named the Ivan Allen College Distinguished Chair in Media Studies and a professor of Interactive Computing.
With Christopher Schaberg, he is co-editor of the series Object Lessons from Bloomsbury Publishing. His book Alien Phenomenology or What It's Like to be a Thing (University of Minnesota Press, 2012) critiques aspects of Bruno Latour's actor-network theory.
In 2021, Bogost quit his job at Georgia Tech partly because of the university's lack of COVID-19 protection requirements. He took a joint professorship at Washington University where he serves as director and professor of the Film and Media Studies program in Arts & Sciences and the McKelvey School of Engineering.
Bogost is a co-founder and chief designer of the game studio Persuasive Games.
Honors and awards Winner, Vanguard & Virtuoso Awards, Indiecade Festival 2010 (for A Slow Year). Finalist, Indiecade Festival 2010 (for A Slow Year).
Games
Game Release NotesRef. Simony 2012 Released as both an iOS game and an installation at the Museum of Contemporary Art Jacksonville A Slow Year: Game Poems 2010 Cow Clicker 2010 Guru Meditation 2009 Also released for Atari 2600 as a limited edition Fatworld 2007 Cruel 2 B Kind 2006 Concept and design with Jane McGonigal Jetset: A Game for Airports 2006 Sweaty Palms 2004 Horde of Directors 2004 Concept and design with Michael Keesey The Howard Dean for Iowa Game 2003 Concept and design with Gonzalo Frasca
Publications
"The Squalid Grace of Flappy Bird" in
References
External links
Bio at the Art History of Games conference