A programming language consists of a system of allowed sequences of symbols (constructs) together with rules that define how each construct is interpreted. For example, a language might allow expressions representing various types of data, expressions that provide structuring rules for data, expressions representing various operations on data, and constructs that provide sequencing rules for the order in which to perform operations.

A simple type system for a programming language is a set of rules that associates a data type (for example, integer, floating point, string) with each term (data-valued expression) in a computer program. In more ambitious type systems, a variety of constructs, such as variables, expressions, functions, and modules, may be assigned types.

Type systems formalize and enforce the otherwise implicit categories the programmer uses for algebraic data types, data structures, or other data types, such as "string", "array of float", "function returning boolean".

The main purpose of a type system in a programming language is to reduce possibilities for bugs in computer programs due to mismatches in how values are interpreted in different parts of a program. The aim is to prevent operations expecting a certain kind of value from being applied to values for which that operation does not make sense (validity errors). A type system can detect and prevent some of these mismatches. When a type mismatch is detected, it is called a type error.

The type of a term constrains the contexts in which it may be used. For a variable, the type system determines the allowed values of that variable. For that variable to be presented as a parameter to an operation, the operation must be able to accept in that parameter any value that the type of the variable allows.

Type systems are typically specified as part of programming language design. They are built into interpreters and compilers for the language. In some languages, the type system can be extended by optional tools that perform added checks using the language's original type syntax and grammar.

Type systems allow defining interfaces between different parts of a computer program, and then checking that the parts have been connected in a consistent way. This checking can happen statically (at compile time), dynamically (at runtime), or as a combination of both.

Type systems have other purposes as well, such as expressing business rules, enabling certain compiler optimizations, allowing for multiple dispatch, and providing a form of documentation.

Usage overview An example of a simple type system is that of the C language. The portions of a C program are the function definitions. One function is invoked by another function.

The interface of a function states the name of the function and a list of parameters that are passed to the function's code. The code of an invoking function states the name of the invoked, along with the names of variables that hold values to pass to it.

During a computer program's execution, the values are placed into temporary storage, then execution jumps to the code of the invoked function. The invoked function's code accesses the values and makes use of them.

If the instructions inside the function are written with the assumption of receiving an integer value, but the calling code passed a floating-point value, then the wrong result will be computed by the invoked function.

The C compiler checks the types of the arguments passed to a function when it is called against the types of the parameters declared in the function's definition. If the types do not match, the compiler throws a compile-time error or warning.

A compiler may also use the static type of a value to optimize the storage it needs and the choice of algorithms for operations on the value. In many C compilers the float data type, for example, is represented in 32 bits, in accord with the IEEE specification for single-precision floating point numbers. They will thus use floating-point-specific microprocessor operations on those values (floating-point addition, multiplication, etc.).

The depth of type constraints and the manner of their evaluation affect the typing of the language. A programming language may further associate an operation with various resolutions for each type, in the case of type polymorphism. The concrete types of some programming languages, such as integers and strings, depend on practical issues of computer architecture, compiler implementation, and language design.

Fundamentals Formally, type theory studies type systems. A programming language must have the opportunity to type check using the type system whether at compile time or runtime, manually annotated or automatically inferred. As Mark Manasse concisely put it:

Assigning a data type, termed typing, gives meaning to a sequence of bits such as a value in memory or some object such as a variable. The hardware of a general purpose computer is unable to discriminate between for example a memory address and an instruction code, or between a character, an integer, or a floating-point number, because it makes no intrinsic distinction between any of the possible values that a sequence of bits might mean. Associating a sequence of bits with a type conveys that meaning to the programmable hardware to form a symbolic system composed of that hardware and some program.

A program associates each value with at least one specific type, but it also can occur that one value is associated with many subtypes. Other entities, such as objects, modules, communication channels, and dependencies can become associated with a type. Even a type can become associated with a type. An implementation of a type system could in theory associate identifications called data type (a type of a value), class (a type of an object), and kind (a type of a type, or metatype). These are the abstractions that typing can go through, on a hierarchy of levels contained in a system.

When a programming language evolves a more elaborate type system, it gains a more finely grained rule set than basic type checking, but this comes at a price when the type inferences (and other properties) become undecidable, and when more attention must be paid by the programmer to annotate code or to consider computer-related operations and functioning. It is challenging to find a sufficiently expressive type system that satisfies all programming practices in a type safe manner.

A programming language compiler can also implement a dependent type or an effect system, which enables even more program specifications to be verified by a type checker. Beyond simple value-type pairs, a virtual "region" of code is associated with an "effect" component describing what is being done with what, and enabling for example to "throw" an error report. Thus the symbolic system may be a type and effect system, which endows it with more safety checking than type checking alone.

Whether automated by the compiler or specified by a programmer, a type system renders program behavior illegal if it falls outside the type-system rules. Advantages provided by programmer-specified type systems include: Abstraction (or modularity) – Types enable programmers to think at a higher level than the bit or byte, not bothering with low-level implementation. For example, programmers can begin to think of a string as a set of character values instead of as an array of bytes. Higher still, types enable programmers to think about and express interfaces between two of any-sized subsystems. This enables more levels of localization so that the definitions required for interoperability of the subsystems remain consistent when those two subsystems communicate. Documentation – In more expressive type systems, types can serve as a form of documentation clarifying the intent of the programmer. For example, if a programmer declares a function as returning a timestamp type, this documents the function when the timestamp type can be explicitly declared deeper in the code to be an integer type.

Advantages provided by compiler-specified type systems include: Optimization – Static type-checking may provide useful compile-time information. For example, if a type requires that a value must align in memory at a multiple of four bytes, the compiler may be able to use more efficient machine instructions. Safety – A type system enables the compiler to detect meaningless or invalid code. For example, we can identify an expression 3 / "Hello, World" as invalid, when the rules do not specify how to divide an integer by a string. Strong typing offers more safety, but cannot guarantee complete type safety.

Type errors A type error occurs when an operation receives a different type of data than it expected. For example, a type error would happen if a line of code divides two integers, and is passed a string of letters instead of an integer. It is an unintended condition which might manifest in multiple stages of a program's development. Thus a facility for detection of the error is needed in the type system. In some languages, such as Haskell, for which type inference is automated, lint might be available to its compiler to aid in the detection of error.

Type safety contributes to program correctness, but might only guarantee correctness at the cost of making the type checking itself an undecidable problem (as in the halting problem). In a type system with automated type checking, a program may prove to run incorrectly yet produce no compiler errors. Division by zero is an unsafe and incorrect operation, but a type checker which only runs at compile time does not scan for division by zero in most languages; that division would surface as a runtime error. To prove the absence of these defects, other kinds of formal methods, collectively known as program analyses, are in common use. Alternatively, a sufficiently expressive type system, such as in dependently typed languages, can prevent these kinds of errors (for example, expressing the type of non-zero numbers). In addition, software testing is an empirical method for finding errors that such a type checker would not detect.

Type checking The process of verifying and enforcing the constraints of types, type checking, may occur at compile time (a static check) or at runtime (a dynamic check).

If a language specification requires its typing rules strongly, more or less allowing only those automatic type conversions that do not lose information, one can refer to the process as strongly typed; if not, as weakly typed.

The terms are not usually used in a strict sense.

Static type checking

Static type checking is the process of verifying the type safety of a program based on analysis of a program's text (source code). If a program passes a static type checker, then the program is guaranteed to satisfy some set of type safety properties for all possible inputs.

Static type checking can be considered a limited form of program verification (see type safety), and in a type-safe language, can also be considered an optimization. If a compiler can prove that a program is well-typed, then it does not need to emit dynamic safety checks, allowing the resulting compiled binary to run faster and to be smaller.

Static type checking for Turing-complete languages is inherently conservative. That is, if a type system is both sound (meaning that it rejects all incorrect programs) and decidable (meaning that it is possible to write an algorithm that determines whether a program is well-typed), then it must be incomplete (meaning there are correct programs, which are also rejected, even though they do not encounter runtime errors)."... any sound, decidable type system must be incomplete" —D. Remy (2017). p. 29, For example, consider a program containing the code: if <complex test> then <do something> else <signal that there is a type error>